I'm a software engineer who has until now mostly worked on web applications (backend and frontend). I have recently been learning Unity3D which has been immensely satisfying. The breadth and depth of skills needed to tackle projects in this field makes for some really interesting work. I am currently awaiting approval to sell an editor plugin on the Unity store which I spent some free time working on as a side projec…
Is there a gradual path on learning Unity ? I mean, what is it ? A visual editor of 3D worlds, but not Blender / 3D Max, together with code editor and C# ? It looks more like Adobe/Macromedia Flash as IDE, used to like that very much back in the days, till flash died due to plugin need / proprietary / security. Would still prefer to ship an app in a single file, that progressively streams, just as SWF used to do. Now…
Regarding the development environment, yes it's very integrated and isolated. For me this was a bit of a culture shock as I generally prefer working with text rather than IDEs, but I've gotten fairly well acclimatised to it now.