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Ask HN: Non-violent video games with great stories?

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Re: Ask HN: Non-violent video games with great stories?

#452

Earlier quoted context omitted.

it has nothing to do with saving state and everything to do with the fact the world would be boring if it stayed empty meaning it was a design decision not a technical one

https://zelda.fandom.com/wiki/Blood_Moon > Mechanically, Blood Moons are a way to refresh Breath of the Wild's long-term memory and appear to purge the game's cache. Consequently, data stored within the game's long-term memory is reset, including the presence or lack of Materials and Weapons.

Not sure what your point is. It's still a design decision, not a technical one.
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