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Ask HN: Show your failed projects and share a lesson you learned

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191–200 of 285 posts

Re: Ask HN: Show your failed projects and share a lesson you learned

#192

Robintwits Based on the Robinhood API, I attempted to merge Stocktwits API to create hype stock trend analysis platform. I wanted to combine both the buy side and hype side of these stocks into a very basic analytics platform. After Robinhood shut down their unofficial API my project was dead. Also Stocktwits are quite restrictive with their API use now, I believe. Lesson learned: Platform risk is an obvious threat t…

I'm building a Stocktwits-like platform but only for crypto.

Re: Ask HN: Show your failed projects and share a lesson you learned

#193

Earlier quoted context omitted.

I don’t remember which iteration it was, but there is a game in the Dark Souls series where one of the bosses is a player that invades your game to be the boss. It’s a cool twist on the PvP of the game where you can be invaded by a player at almost any time but you can usually opt out of the PvP but this particular encounter is needed to progress.

There is such a boss in dark souls 3 but if you are offline an AI will play as the boss

Do both of you look like the protagonist on each console?

Re: Ask HN: Show your failed projects and share a lesson you learned

#195
post #57

I worked solo for three years on a 3D cyberpunk shooter all in a custom C++ engine. It was a hybrid single/multiplayer idea, where you would progress through the campaign and encounter other players at the same time. The twist was, in keeping with the cyberpunk theme, once you got to the end it would be revealed that all the players were actually bots the whole time. At first I was going to commit 100% to the decepti…

I read your blog posts ages ago about how making the camera work for the spider mode, and the origins of the project. Just now learning that it's cancelled, and this makes me sad :( I'd still love to play it!

Re: Ask HN: Show your failed projects and share a lesson you learned

#196
Automated an improved Threat Risk Assessment process in a collaboration tool SAaS, learned people outside security don’t care about modelling risk at the design stage for two reasons.

The first is the 3rd party advice is what makes it valuable, and anything beyond basic compliance is economically wasted. Second was security governance people and consultants jobs depend on the flexibility to make their own representations in a narrative. “Ur doing it wrong, fixed it for you,” is simply not the sound basis of a product.

Other related lessons include: Risk is future value and present leverage. Your vulnerable dependency is someone’s optimized business model. Principal/agent problems aren’t actually problems to be solved, they are management consulting opportunities. A cluttered spreadsheet is someone’s job, that is someone else’s headcount, in still someone else’s budget, as part of yet someone else’s opex projection, provided as part of a financing, that yields someone’s commission, carry, and management fee.

Looking forward to next play, which one hopes will be smarter. :)

Re: Ask HN: Show your failed projects and share a lesson you learned

#197
I spent a long, long time working on an open source reimplementation of Diablo 1 (https://freeablo.org), as a clean room reimplementation. In the end, a new project called devilution cropped up that was based on decompiling the original binary. Because of that, it was playable day 1, and started to build real community and momentum. Seeing their success killed my motivation, and the project has languished since. I never actually cancelled it though. It's still kinda painful for me to think about.

I did learn a lot from it, and it contributed majorly to every job I ever got, so it's not like it was a complete waste of time.

If I had to share a lesson: don't invest too heavily in someone else's IP.

Re: Ask HN: Show your failed projects and share a lesson you learned

#198
post #149

Earlier quoted context omitted.

Great question. I've thought hard about this. I originally built it to be online-first, thinking "you can add offline support later". This is the version that's demoed in the video on the Github - and is over a year old at this point. I abandoned this for multiple reasons: 1. Adding offline support is very nontrivial. It (may) influence your choice of DB and your data schema. This is a type of master-master replicati…

Mochi is not online first, it is offline first.

Ah whoops - you're right.

Also - hi, it's you! If you're willing to talk shop, you can reach me at my HN handle at gmail.com. Primarily, I'm curious why no one else is building what I am - Github for flashcards. I've met someone who's trying to build Wikipedia for flashcards... but for me personally I'm more interested in something more decentralized. Not like crypto-decentralized, but like "everyone can have their own card/definition of 'Proteus Syndrome'" - i.e. they don't defer to a central authority. I'd love to pick your brain :) No pressure, just an open invitation! My comment here [1] is still accurate:

> If there's only one thing you know about me, it should be that I want Spaced Repetition to become popular. I don't care who makes it popular - it simply needs to be popular. I'll happily talk shop with anyone building a tools-for-thought system and tell you all I've learned.

[1] https://github.com/dharmaturtle/CardOverflow/issues/3

Re: Ask HN: Show your failed projects and share a lesson you learned

#199

Twitter for slow mover: https://turtle.community/ You are only allowed to post no more than 5 turtles per 24 hour period.

We built too much. We even had topics before twitter had. But features don't matter much. We gave up when we realized it's at least 1-2 years community building before achieving anything substantial.

Re: Ask HN: Show your failed projects and share a lesson you learned

#200

All of my failed projects have the same problem. For some reason, my interest just switched off. What was an intensely interesting learning experience that I would work on in every spare minute just stopped being interesting. Quite often, this happens before I have a working thing made. In fact, my successful projects all have these same discontinuities they just come after it’s working.

Your wording (hyperfocus, sudden loss of interest, lots of projects) makes me think of a common symptom of ADHD; have you had a diagnosis before?
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