Ask HN: What Are You Working On? (July 2026)
151–160 of 1001 posts
Re: Ask HN: What Are You Working On? (July 2026)
#152Big bang prototypes have been pretty awful, even after feeding the LLMs huge documents / wishlists / descriptions of how it should work, etc. Part of the experiment was giving LLMs some leeway to make product decisions with a lot of north star guidance, but AFAICT they are really bad at this. I also tried basic bottom-up efforts, which have been better but obviously more tedious. Now I'm trying to find a more scalable bottom-up approach that is more LLM-accelerated
Re: Ask HN: What Are You Working On? (July 2026)
#153Re: Ask HN: What Are You Working On? (July 2026)
#154I was an experienced game designer and producer (mostly RTS and narrative RPG). Some years ago, my career was derailed by major health developments. Since then, I haven't been able to work as I once did. I didn't expect I'd be able to meaningfully contribute to a game again. Earlier this year, a colleague encouraged me to experiment with Claude Code. So now I have a little game project. :) Being unfamiliar with genAI…
Re: Ask HN: What Are You Working On? (July 2026)
#155Version 2 is a significant upgrade, and is a bottom-to-top rewrite of both the backend server, and frontend app.
I’ve been using an LLM extensively, and it’s been a huge help. I have, however, also run into its limitations.