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Ask HN: What are your impressions of the HoloLens so far?

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Re: Ask HN: What are your impressions of the HoloLens so far?

#13

I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…

What is your development setup like? Do you have the hololens on while you are developing for it? Does the hololens do all the things a desktop computer can do, but in AR?

Re: Ask HN: What are your impressions of the HoloLens so far?

#15
post #7

Last year I was able to play with one for a couple of hours. The most impressive and exciting part for me was that it wasn't bad. I don't know about others, but I had expected an unpolished feel, and to be continuing to say "oh this will be great when they ______". The latency is much lower (comparable to modern VR) than I expected; the occlusion of virtual objects by real ones works surprisingly well, even with weir…

This is pretty close to my thoughts when I've tried it. One additionally thing is how good the object tracking is, placing virtual objects in the real world is very cool.

Re: Ask HN: What are your impressions of the HoloLens so far?

#16
I'd be impressed if someone could give me a grab bag of real world use cases for the mass market. I'm just super not convinced that this isn't a Kinect sitting on your face.

And Lego/Minecraft on the tabletop.... no thanks I don't want games set in my lounge room, that's an incredibly boring place to set a game in.

Re: Ask HN: What are your impressions of the HoloLens so far?

#17

I'd be impressed if someone could give me a grab bag of real world use cases for the mass market. I'm just super not convinced that this isn't a Kinect sitting on your face. And Lego/Minecraft on the tabletop.... no thanks I don't want games set in my lounge room, that's an incredibly boring place to set a game in.

TV replacement...Imagine having 5 large screen tv's in your living room watching every march madness game that is currently happening all at the same time.

Re: Ask HN: What are your impressions of the HoloLens so far?

#18
I was recently at a Microsoft Training Centre, where we also had a chance to test the Hololens. All in all, it's crap. It is pretty heavy, so I can't imagine wearing it for more than 10 min. The latency was ok, but still somewhat disturbing. The gesture recognition was bad. I, and later on also the Microsoft guy, had to tap twice several times to trigger an action. The shown floor shop example was a bad choice. Speed at the shop floor is key, for workers and for other functions, and this is what the Hololens didn't have. During the show off they had to restart the Hololens - a clear fail I would say, but judge for yourself.

Re: Ask HN: What are your impressions of the HoloLens so far?

#19

I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…

What do you think this new paradigm in UX will look like?

Re: Ask HN: What are your impressions of the HoloLens so far?

#20

I'd be impressed if someone could give me a grab bag of real world use cases for the mass market. I'm just super not convinced that this isn't a Kinect sitting on your face. And Lego/Minecraft on the tabletop.... no thanks I don't want games set in my lounge room, that's an incredibly boring place to set a game in.

Educational...my kids love it. its a very immersive way to learn.
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