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Ask HN: Do you still play with VR actively?

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11–20 of 112 posts

Re: Ask HN: Do you still play with VR actively?

#11
Just bought it, I'm on my second week, everyday I can't wait to get home and play again, using monitors is completely obsolete now... I have a friend that has it since 2013, and he use it almost everyday ( he himself says ). And I am also a developer myself, I had a game that I had put aside because I wasn't enjoying it so much, so I decided to put VR support on it, and now it lives again!

Edit: Oculus CV1

Re: Ask HN: Do you still play with VR actively?

#13

Since I'm developing a new game, I will be porting it to VR at some point. Right now I don't have the equipment.

Assuming you're supporting iOS and Android (which, by now, I'd hope to God you are, if you want any sales...) - you can use a Google Cardboard headset along with the Unity SDK for a total of $4 if you've already got an iPhone/Android handset.

Re: Ask HN: Do you still play with VR actively?

#14
Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise.

One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate in using mine.

Re: Ask HN: Do you still play with VR actively?

#15

I only have a GearVR, but I can tell you that the novelty has worn off for me. I still want to play it, but I rarely get around to it anymore.

Same here. Only a Gear VR, and it's mostly on the shelf. My usage habits with it mimicked my usage habits of a a single video game - get excited and play it a bunch at first, but then lose interest.

Re: Ask HN: Do you still play with VR actively?

#16
post #14

Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise. One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate…

> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is

Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).

Re: Ask HN: Do you still play with VR actively?

#17
I use my Vive probably 3-5 times a week, depending on how busy I am. There seems to be a flavor or two of the month release for VR that keeps me busy and interested. Currently its Raw Data with a touch of Battledome and Poolnation. I'm not typically a single person gamer, but I did spend a fair bit of time with Final Approach, which makes you feel like a kid again, standing in front of a model airport and playing with toy planes. Most vive gamers are early access and I'm eager to get back into them after major updates. I haven't had time to try Rec Room, but I heard it really puts AltspaceVR to shame.

I could gush about Raw Data for quite some time, but its really the first VR game to feel like a AAA title and the swordplay is very rewarding.

SteamVR gets updated almost monthly as well and gives much needed fixes and performance enhancements. The Vive is much more user friendly now and the latest batch of video drivers seem to be helping VR performance as well. I did see the Poolnation and Raw Data devs have implemented Nvidia's mult-res shaders which give fairly impressive performance increases.

Now I'm waiting on the full Budget Cuts game and EVE: Valkyrie to get released for the Vive. Its incredible how much content there is right now. That said, its not much considering all the non-VR games on Steam, but its enough for an adult with a FT job or family to be unable to keep up.

Re: Ask HN: Do you still play with VR actively?

#18
post #14

Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise. One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate…

> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).

I mean, in-person. The internet, online, potential for VR is huge. But strapping on a VR headset when someone else is in the room with you is just awkward.

Re: Ask HN: Do you still play with VR actively?

#19
post #14

Depending on what you're doing, you probably should invest time in VR development, but I don't think you need to do it now. Still extremely early days, and I have no doubt frameworks/toolkits will emerge that make things easier, development-wise. One thing I keep coming back to with VR (as a personal observation) is how anti-social it is. Not sure what the implication (if any) is of that, but it leads me to hesitate…

> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).

I get the opposite experience, with games such as Keep Talking and Nobody Explodes[ktne], Black Hat Cooperative[bhc], and Pool Nation VR[pnvr].

[ktne]: https://store.steampowered.com/app/341800/

[bhc]: http://store.steampowered.com/app/503100/

[pnvr]: http://store.steampowered.com/app/269170/

Re: Ask HN: Do you still play with VR actively?

#20
post #18

Earlier quoted context omitted.

> One thing I keep coming back to with VR (as a personal observation) is how anti-social it is Can you elaborate on this? The potential for social VR seems huge (which is probably why Facebook bought Oculus).

I mean, in-person. The internet, online, potential for VR is huge. But strapping on a VR headset when someone else is in the room with you is just awkward.

This is true for most games, the difference that with VR you're strapping on figurative horse blinders. As I mentioned in my sibling post, there are some games taking advantage of the disconnect.
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