Live data from Hacker News

Quake – 30th Anniversary Update

slayersclub.bethesda.net

31–40 of 211 posts

Re: Quake – 30th Anniversary Update

#31

I had the Mac version of Quake II. They encoded the game as an audio CD, so you could toss the disc in a boombox and listen to the soundtrack when you weren't playing. Very cool!

How many hours did you play when you found out you can dismiss the "computer updated" notification?

Re: Quake – 30th Anniversary Update

#33
If you read this and you haven’t played arcane dimensions yet, drop everything and go and do that. It makes the quake the best single player FPS ever. The mechanics are even better than vanilla quake, the maps are gorgeous, the enemies diverse and fun. Absolute perfection

Re: Quake – 30th Anniversary Update

#35

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

Re: Quake – 30th Anniversary Update

#36

I have no idea what any of these are LOL Dawn of the Machine is available as a free update for Quake owners on XBOX Series X/S, XBOX One, Microsoft PC Store, Game Pass, PC Game Pass, Steam, PlayStation 5, PlayStation 4, Nintendo Switch 2 (via backwards compatibility), and Nintendo Switch versions of Quake. I do still have my Quake CDs...

Same. Weird to see a DLC for a game that's older than Steam. Would have been more interesting if they released the WADs or whatever that you could play on the open source version of the game. (All of this is interesting in light of MS's recent hallowing of their game studios.) When Quake was popular, CDs were far and away the most popular install method. They're locking a lot of OG owners out (unless they're hoping t…

These are out for the enhanced release all owners of Quake on Steam/GoG got for free when Nightdive remastered Quake I/II.

Unfortunately they break the limits of the original game engine and usually require something like Darkplaces[0] to run. Although I highly recommend darkplaces for even players of the original Quake because the QoL improvements are nice.

[0]https://github.com/darkplacesengine/darkplaces

Re: Quake – 30th Anniversary Update

#37
post #30

Earlier quoted context omitted.

Quake launched 2 full years after Playstation 1, so I find it somewhat unlikely you've never heard of a Playstation. And if you have it on CDs you must have played it on PC with Microsoft Windows, so I'd assume a Microsoft PC Store should at least let you guess what it is.

Quake was a DOS game.

It was actually both in one executable. Pretty neat. But I will agree that OP might have played it in Microsoft Dos on a PC, so the original point still applies.

Re: Quake – 30th Anniversary Update

#38

It is nice to see Quake getting some love from the publisher, but I feel like it is not enough. A bit controversial opinion maybe but I really like Quake Champions and I spent a good amount of time playing it. I even bought some battle passes and merch to support the development. I was really sad that they basically put the game to life support just 1.5 years after its release. The game improved so fast during those…

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

> all three failed at attracting and maintaining new players

This means that they not necessarily were all that great.

Re: Quake – 30th Anniversary Update

#39

Earlier quoted context omitted.

With the failure of Quake champs, unreal tournament 4, and diabotical in the past decade, I don't think we can blame the developers for not trying hard enough. All three were great games (regardless of how nit-picky the players might be), and all three failed at attracting and maintaining new players.

> all three failed at attracting and maintaining new players This means that they not necessarily were all that great.

Only in the rather reductive sense of “the vast majority of gamers are into other genres now”.

Re: Quake – 30th Anniversary Update

#40
post #6

Earlier quoted context omitted.

Where did that trend start? Who writes like that, with emoji bullet points? I'm seeing it around, but surely nobody looks at that and says "yeah that's good"?

Around 2020, I think tools like Notion (notion.so) made it popular. Even the Huggingface itself is an emoji...

[deleted]
Post reply on HN