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wsve

HN member
Joined
Mon, Jul 03, 2023, 8:32 AM UTC
HN karma
252
Public activity
100 items

About wsve

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Recent public activity

  1. comment
    Comment #48812205

    Geez man. I've seen your replies in this thread multiple times. At this point, I have to wonder: why are you so against legislating the actual sale of ownership of video games? How…

  2. comment
    Comment #48811865

    > Rent and Subscribe would NOT be clear because they imply ongoing payment. Yes, exactly. Video game distributors should be forced to choose a pricing model: "Sell", or "Rent". No …

  3. comment
    Comment #48811792

    Don't blame "regulation" on this, as if politicians do this because they're dogmatically "pro-regulation". That is not a real political stance, and it's childish to frame these bil…

  4. comment
    Comment #48797962

    Maybe, but regularly reframing regulations that people like (consumer protections, OSHA, lemon laws, etc.) as regulations will hopefully remind/reinforce that the whole "pro/anti r…

  5. comment
    Comment #48797908

    All your examples make clear to the customer that their access is temporary and conditional on their continued and ongoing payment, and that ownership of the good/service is retain…

  6. comment
    Comment #48749541

    I think you missed the truth behind this article: private Minecraft servers are not piracy, or illegal, in any sense. The EULA that server admins must agree to in order to use the …

  7. comment
    Comment #48399645

    That's right, my bad, I just meant that he's clearly doing just fine but said something very wrong instead

  8. comment
    Comment #48363247

    > A single match might require separate proprietary systems for matchmaking, player inventories, anti cheat, metrics tracking, and database management. Many of those come with lice…

  9. comment
    Comment #48363120

    The law isn't requiring that all online features of the game be available. Just a minimal viable product to play the base game online. No storefronts, no news prompts, no matchmaki…

  10. comment
    Comment #48362966

    > Second is an actual concern about this specific regulation. This is a concrete concern about the incentives it creates. Like I said in my OP comment, the problem with saying "thi…

  11. comment
    Comment #48362827

    Consider the infrastructure you're talking about. What parts of the game service would need to be implemented with micro services and/or calls to a cloud computing and storage? It …

  12. comment
    Comment #48346859

    For releases you're generally building it all at once in a merge request/deployment pipeline anyway

  13. comment
    Comment #48337182

    Please reread my initial comment. That's the assumption everyone is making, but WHY would it actually cost so much more? What's so much more expensive? Some games already do this, …

  14. comment
    Comment #48333165

    Why would releasing your server executable as a standalone be difficult to impossible to comply with the law? Many games already do this

  15. comment
    Comment #48332599

    > The most obvious example is pretty much any form of inviting a player/having idenities. The storage of users and inviting them is what brings in the scaling complexities in your …

  16. comment
    Comment #48332403

    > so they become more attractive than they currently are by definition. Please reread my comment. You're doing the exact same thing. You're saying this like it's a given, but it is…

  17. comment
    Comment #48331743

    Blanket dismissal of regulations is about as silly as a blanket dismissal of laws. Some laws are "bad", some are "good", but the point is who do they hurt, and who do they serve? R…

  18. comment
    Comment #48331705

    > I've seen some supporters of this style bill push for 'offline play' being a requirement. That seems a bit silly to my eyes, self-hosting a server seems sufficient. But not inclu…

  19. comment
    Comment #48331560

    > gives the game developers a perverse incentive to further embrace more exploitive revenue models such as free to play and subscription based services? This is what I fail to see …

  20. comment
    Comment #48331467

    Agreed that's what they were likely trying to do with that comment, and I'd argue the problem with it is that it fear-mongers about regulations while failing to actually scrutinize…

  21. comment
    Comment #48331112

    That is very far from the point, not only because what I meant was that some restaurants are not as good compared to others, but also because the connection between eating out vs e…

  22. comment
    Comment #48330748

    >See also car fuel economy standards that push car makers into killing the wagon market segment in favor of SUVs. All this says is that it's possible for regulations to have negati…

  23. comment
    Comment #48330569

    > Well, they're not selling you the game. They're licensing you the ability to play their game. I don't think that's a reasonable reading of what it means to "buy a game", by most …

  24. comment
    Comment #48330322

    I'm always shocked by how irrationally anti-regulation this site is. I have yet to see any explanation why this regulation would be, in practice, cost/legally prohibitive in any wa…

  25. comment
    Comment #48330051

    Consumer protection laws are "weird"? I'd hate to live in your world...