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ventare

HN member
Joined
Mon, Oct 04, 2010, 12:58 AM UTC
HN karma
2
Public activity
5 items

About ventare

SoloDev of redtoast.net, building Project Ilu, a sciency roguelite game about exploring, surviving, and evolving your vessel to harness a hostile environment. It is a simulation heavy, physics driven, 2d overhead game, where every single bit of matter and energy is part of the game, for you to leverage, or perhaps, merely survive.

https://redtoast.net

I'm also CTO of Cavrnus, Inc, a company making it easier to add synchronized, persistent, and/or live data to applications in Unity and Unreal.

https://www.cavrnus.com

Recent public activity

  1. comment
    Comment #48637016

    Java edition has, mercifully, shown nothing of that sort whatsoever.

  2. comment
    Comment #48636987

    OpenGL as an API no longer maps well to actual hardware. The important feature Vulkan brings is simple parity with hardware, thereby, efficiency. Further, utilizing new (read: not …

  3. comment
    Comment #47223461

    I remember reading this article a while back. It may be partially responsible for me starting my own game project in a custom engine. Also the last 10 years of my professional life…

  4. comment
    Comment #44381953

    This may be, the worlds most perfect comment. Bravo.

  5. comment
    Comment #26008802

    Cavrnus, Inc | Full-stack and front-end engineers | Full Time | Remote (Team is located in San Diego and Los Angeles) | https://cavrn.us Cavrn.us is building a platform and applica…