Viewing profile — tinywind
tinywind
HN member- Joined
- Fri, Jun 12, 2026, 11:54 PM UTC
- HN karma
- 394
- Public activity
- 35 items
- HN profile
- View on Hacker News ↗
About tinywind
Recent public activity
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Comment #48588217
Good that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!
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Comment #48588039
If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolu…
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Comment #48566854
Gusts and regional storms on the map are a great idea! I’ll be adding those in
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Comment #48566732
He’s been harassing and insulting me in multiple threads for trying to learn how I can push the realism on my wind physics!
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Comment #48566708
To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope …
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Comment #48565418
[flagged]
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Comment #48560552
Hi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced …
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Comment #48560536
Totally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more.…
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Comment #48560487
Thank you so much, that function is so simple! I’m going to be updating the sailing realism in a future patch and will be sure to update the sail turning constraints. I do this to …
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Comment #48560446
This is really useful, thanks! I’ll be making a sailing realism pass next week and will try to update it to reflect the square rigging dynamics a little better
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Comment #48560250
Thank you, yes! We’re planning a steam release soon where we would add controller support on launch
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Comment #48559232
Actually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!
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Comment #48550545
Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be fru…
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Comment #48550461
Thanks for checking out the game! The correlation isn’t that vague it’s actually explicitly defined here: https://tinywind.io/wiki/sailing#point-of-sail Always trying to find a bal…
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Comment #48547469
This is an amazing idea, definitely going to explore this! It could even prompt you to cut upwind and dive ships effectively, there could be a lot of depth here
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Comment #48547409
Haha no it’s a funny story. I’ve been building this since early May with active captains through the last month. I randomly noticed traffic from hacker news a few days ago, turns o…
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Comment #48547367
I’m also relatively new here so we’re learning on the fly. I’ve been heavily activate in pixel art subreddits early on for feedback and advice especially on the procedural generati…
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Comment #48547332
Thank you so much! One of the best compliments I can get, I’ve sunk hours into 2004 Sid Meiers pirates
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Comment #48546737
Maybe I should make it the default? When I play on mobile I only use my right thumb almost never trimming sails and steering at the same time. I totally get if people primarily pla…
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Comment #48546704
I did that simply for arcadeyness and feel but I’m not married to it at all Giving the ship a slight constant forward moment felt nice and forgiving when testing, and user still ha…
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Comment #48546656
Great suggestions here! I already have a streaming type flag on the Spanish galleons I could repurpose for the main user ship for better wind clarity Definitely want to make an eff…
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Comment #48546628
There’s no sound/fx or music at the moment but we will be adding this soon! A couple very kind redditors have reached out to develop in game tracks so stay tuned
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Comment #48546181
I’m not a sailor at all my I just demo’d this for my dad who is. He had similar feedback I need to sit down and do a sailing mechanics audit to find a good balance between arcade/r…
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Comment #48546124
Oh wow thanks for the great suggestions and kind words, glad you’re enjoying the game! It’s funny, your ideal scenario is almost exactly what I have in mind for the first PvP map c…
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Comment #48545991
What a flattering comparison! I’ve gotten so many requests for an auto sail trim I might have to add it in, there definitely is a bit of learning curve to battling with the wind