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tinywind

HN member
Joined
Fri, Jun 12, 2026, 11:54 PM UTC
HN karma
394
Public activity
35 items

About tinywind

tinywind.io

Recent public activity

  1. comment
    Comment #48588217

    Good that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!

  2. comment
    Comment #48588039

    If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolu…

  3. comment
    Comment #48566854

    Gusts and regional storms on the map are a great idea! I’ll be adding those in

  4. comment
    Comment #48566732

    He’s been harassing and insulting me in multiple threads for trying to learn how I can push the realism on my wind physics!

  5. comment
    Comment #48566708

    To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope …

  6. comment
    Comment #48565418

    [flagged]

  7. comment
    Comment #48560552

    Hi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced …

  8. comment
    Comment #48560536

    Totally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more.…

  9. comment
    Comment #48560487

    Thank you so much, that function is so simple! I’m going to be updating the sailing realism in a future patch and will be sure to update the sail turning constraints. I do this to …

  10. comment
    Comment #48560446

    This is really useful, thanks! I’ll be making a sailing realism pass next week and will try to update it to reflect the square rigging dynamics a little better

  11. comment
    Comment #48560250

    Thank you, yes! We’re planning a steam release soon where we would add controller support on launch

  12. comment
    Comment #48559232

    Actually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!

  13. comment
    Comment #48550545

    Hi Tyler, realism and arcade-feel doesn’t have to be a binary thing. My big effort has been finding tasteful compromises to keep a “real” feel but still simple enough to not be fru…

  14. comment
    Comment #48550461

    Thanks for checking out the game! The correlation isn’t that vague it’s actually explicitly defined here: https://tinywind.io/wiki/sailing#point-of-sail Always trying to find a bal…

  15. comment
    Comment #48547469

    This is an amazing idea, definitely going to explore this! It could even prompt you to cut upwind and dive ships effectively, there could be a lot of depth here

  16. comment
    Comment #48547409

    Haha no it’s a funny story. I’ve been building this since early May with active captains through the last month. I randomly noticed traffic from hacker news a few days ago, turns o…

  17. comment
    Comment #48547367

    I’m also relatively new here so we’re learning on the fly. I’ve been heavily activate in pixel art subreddits early on for feedback and advice especially on the procedural generati…

  18. comment
    Comment #48547332

    Thank you so much! One of the best compliments I can get, I’ve sunk hours into 2004 Sid Meiers pirates

  19. comment
    Comment #48546737

    Maybe I should make it the default? When I play on mobile I only use my right thumb almost never trimming sails and steering at the same time. I totally get if people primarily pla…

  20. comment
    Comment #48546704

    I did that simply for arcadeyness and feel but I’m not married to it at all Giving the ship a slight constant forward moment felt nice and forgiving when testing, and user still ha…

  21. comment
    Comment #48546656

    Great suggestions here! I already have a streaming type flag on the Spanish galleons I could repurpose for the main user ship for better wind clarity Definitely want to make an eff…

  22. comment
    Comment #48546628

    There’s no sound/fx or music at the moment but we will be adding this soon! A couple very kind redditors have reached out to develop in game tracks so stay tuned

  23. comment
    Comment #48546181

    I’m not a sailor at all my I just demo’d this for my dad who is. He had similar feedback I need to sit down and do a sailing mechanics audit to find a good balance between arcade/r…

  24. comment
    Comment #48546124

    Oh wow thanks for the great suggestions and kind words, glad you’re enjoying the game! It’s funny, your ideal scenario is almost exactly what I have in mind for the first PvP map c…

  25. comment
    Comment #48545991

    What a flattering comparison! I’ve gotten so many requests for an auto sail trim I might have to add it in, there definitely is a bit of learning curve to battling with the wind