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sysrpl

HN member
Joined
Wed, Jan 27, 2016, 7:31 PM UTC
HN karma
671
Public activity
91 items

About sysrpl

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Recent public activity

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    Comment #43889611

    It's super easy to design using OnShape. Hit me up with private message and I will show you everything you need to model 3D printable parts in under 5 minutes.

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    Comment #39657256

    The website zombo.com is actually quite relaxing. I spend a few hours each day visiting it.

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    Comment #38061514

    Is it that hard to: document.querySelectorAll("#some-form input").forEach(e => e.classList.add("error"));

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    Comment #34331651

    That is common at the moment. Their servers are overloaded due to the wild popularity of ChatGpt and often the session will just "break", erasing any context or learning it had acq…

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    Comment #34160359

    Free Pascal was originally derived from Object Pascal and later Delphi, both of which added more object oriented programming features to Pascal. Additionally, it supports some of t…

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    Comment #33520677

    Today Microsoft released the next version of dotnet, known as dotnet 7. It includes many enhancements including new language features to C#, which they are calling C# 11. You can d…

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    Is an unknown MDM Certificate on a used iPhone a security risk?

    Recently I bought a used iPhone for my daughter. After a factory reset, I went into its settings and noticed it still has an MDM certificate installed from the previous owner. For …

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    Comment #33260612

    Do you guys plan on out of the box support Linux with VPE?

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    Comment #33260587

    Why is this on hackernews right now? It's an old program, closed source, hasn't been updated in ages, and the author abandoned it long ago because he doesn't like people using it t…

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    Comment #32797765

    I've always though about that fact myself. Can somone find the answer to why didn't the GLSL designers / video card driver people make PI built into their language?

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    Comment #32797756

    It can be incorporated into a 3D scene as long as you can make a square billboard . You may have problems with clipping that' you need to address manually, but it might be worth it…

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    Comment #32797720

    With a good phong it's all about the dot products and specular highlight (if you using highlights). Make sure you clamp the dot products and give yourself a minimum ambient light v…

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    Comment #32797693

    That's very interesting. Thank you for the link. From what I read and see in the images, I gather he's done the same thing I have, as you guessed as well. Obviously he's going much…

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    Comment #32797536

    I was around and writing OpenGL when we started getting the first programmable cards. Nvidia shot out first with their Cg language, but I held back and waited for the "Orange Book"…

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    Comment #32797464

    Well first of you get infinite smoothness and better lighting (and reflections if you add them) because there is no underlying geometry. It's just math. It's also much faster, as y…

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    Comment #32797394

    Lol, wow what a find. You notice the details. I corrected it. Thank you.

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    Comment #32797181

    I fixed it. Thanks.

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    Comment #32797058

    Here is a summary I wrote on my attempt to render balls using only a fragment shader. I am pretty happy with the result, and I've included a breakdown of the creation process.