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srepmub

HN member
Joined
Sat, Jan 30, 2010, 12:56 PM UTC
HN karma
10
Public activity
12 items

About srepmub

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Recent public activity

  1. comment
    Comment #49547655

    I have just released version 0.9.13 of Shed Skin, a restricted-Python-to-C++ transpiler. It is the first release that was greatly helped by the use of AI, fixing many bugs and fill…

  2. story
  3. comment
    Comment #40888961

    forgot to link to my blog post about the release: http://blogfarts.blogspot.com/2024/06/shed-skin-restricted-p...

  4. comment
    Comment #40888944

    I have just released version 0.9.9 of Shed Skin, a restricted-Python-to-C++ compiler. It comes with a whole host of small improvements, and also a nice new (constructive solid geom…

  5. story
  6. comment
    Comment #34980315

    youtube video if unclear in subject: https://www.youtube.com/watch?v=171AQx7l43s

  7. comment
    Comment #34980284

    A re-implementation of the original DOOM WAD renderer, based on Leonardo Ono's Java implementation, and compiled with Shedskin for a 100-time speedup or so. http://blogfarts.blogsp…

  8. story
  9. comment
    Comment #34210410

    it will always be a game of catching up with new features, but at least we are over the major hurdle now of migrating to python 3.. :)

  10. comment
    Comment #34187464

    I have just released version 0.9.6 of Shed Skin, a restricted-Python-to-C++ compiler. The highlight of this release is the migration to Python 3. For more information about the rel…

  11. story
  12. comment
    Comment #1088596

    the main techniques that I use for type inference were invented by ole agesen and john plevyak, who worked on self and concurrent aggregates, respectively (iirc). it may be they we…