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skerit

HN member
Joined
Fri, Jan 22, 2016, 11:29 AM UTC
HN karma
1,157
Public activity
418 items

About skerit

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Recent public activity

  1. comment
    Comment #49220167

    "That's on me."

  2. comment
    Comment #49102847

    Out of my 7 simultaneous sessions (my usage limit reset is tomorrow, so I have some lesser important projects to use my tokens on) there is still 1 session purring on. So there's a…

  3. comment
    Comment #49045513

    And on her podcast with Vsauce she said the reason they chose that town was because their budget was so low and they could sleep over at a crew member's family there.

  4. comment
    Comment #49039014

    Interesting, they finally support `system` messages anywhere in a chat conversation: > Mid-conversation system messages are available on the Claude API, Claude in Amazon Bedrock, a…

  5. comment
    Comment #48967382

    No matter how good compaction is, on some big projects it needs to read a lot of files. In my experience the first 200.000 tokens go FAST, but after that it slows down. Most of my …

  6. comment
    Comment #48811995

    I tried using `/goal` when it just came out, but back then they used Haiku for it. And if your main model is a 1M model, Haiku can't even read that much. So my /goal always failed.…

  7. comment
    Comment #48805961

    I think the improvement on how it codes is pretty much represented correctly by the benchmarks (a nice bump, but not some crazy leap) But where it really shines is in how NOT lazy …

  8. comment
    Comment #48789005

    I've been doing something similar for some of my favourite older games. But the "byte for byte" claim has me worried. Isn't simply decompiling the sourcecode from the binary and re…

  9. comment
    Comment #48788957

    I thought it was just Opus 4.7 and 4.8 that did this. Do other models do this too? Anyway: in my case Opus absolutely did not follow a similar instruction in the CLAUDE.md file. (B…

  10. comment
    Comment #48753143

    That's not true, but it's their own fault for being so utterly terrible at communication. It only drops back to Opus for some prompts, just like before. The longer blogpost was a b…

  11. comment
    Comment #48753109

    Before Fable got pulled, they claimed their goal really was to keep it around in the subscriptions in some way, they just didn't know when it would return. This time there isn't ev…

  12. comment
    Comment #48752656

    I just don't really understand the entire strategy behind this. Or their horrible, horrible communication. Because right now it's as if Fable/Mythos 5 is "the end of the line". It'…

  13. comment
    Comment #48737248

    This is why Fable was so good. It followed instructions and it was in no way lazy.

  14. comment
    Comment #48733400

    But LLMs aren't just shuffling words around. Words (tokens) are the "human interface" at the edges. Text input gets embedded, then there's this huge latent-space computation in the…

  15. comment
    Comment #48699758

    I immediately saw the Ghidra one and was thinking: huh?

  16. comment
    Comment #48684224

    > the improvements are getting smaller and smaller The AI haters have been saying this for 2 years now.

  17. comment
    Comment #48648657

    And here I was thinking we'd be getting Sonnet 5. Or maybe even poor old Fable back. Not this junk.

  18. comment
    Comment #48643886

    Which AI bubble? The stock bubble one or the imagined "one day all the LLMs are going to disappear from the face of the Earth" one?

  19. comment
    Comment #48642355

    Was this not the case earlier? I've had it stuck in loops from day 1, even when Gemini 3 came out. I've never been able to actually use it for anything because it goes absolutely m…

  20. comment
    Comment #48611943

    Yeah, that approach makes the most sense.

  21. comment
    Comment #48611925

    Oh yes, of course. I was talking about reverse engineering the code only. Requiring the official assets is a no-brainer.

  22. comment
    Comment #48611917

    > it would be extremely easy for the rightholders to claim that both agents have most certainly ingested the binary during their training phase Ingested the binary?

  23. comment
    Comment #48610909

    I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?

  24. comment
    Comment #48505698

    I've been working on something like this too, for quite a while! Though I'm trying to get a non-quadratic-attention LLM (or SLM) up and running. And anyway, I think the most import…

  25. comment
    Comment #48505643

    I've been creating my own little from-scratch LLM for months now with Claude's help. I can safely say I learned a thing or two along the way.