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scott01

HN member
Joined
Sun, Mar 20, 2022, 6:46 PM UTC
HN karma
308
Public activity
81 items

About scott01

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Recent public activity

  1. comment
    Comment #49222855

    With this amount of VRAM, do you happen to be using a Strix Halo or a Mac?

  2. story
    Ask HN: What can I do with a single R9700?

    Hi HN, I’m considering getting an R9700, budget only for one unit currently. Is there anything useful I can do with local LLMs within its 32G VRAM? I’m also thinking to try and lea…

  3. story
  4. comment
    Comment #49091354

    In my experience, using chats merely as stack overflow replacement, e.g. for providing obscure API usage examples, is a huge time saver — otherwise I would’ve had to lurk around ga…

  5. comment
    Comment #49046443

    This was a prelude to his argument for needing a set of moral standards.

  6. comment
    Comment #49046440

    This is an amazing and inspiring talk. Humanising and empathetic, especially when compared to the vast majority of other related content.

  7. comment
    Comment #49037502

    There’s a relevant book from No Starch, highly recommend. The author also has a series of blog posts on the topic. https://nostarch.com/building-a-debugger

  8. comment
    Comment #48883864

    Thanks for this, I’m actually learning Rust (albeit slowly) atm, and still can’t wrap my head around how arena allocs would fit the borrow checker

  9. comment
    Comment #48881947

    From what I understood, their critique of RAII is twofold: coupling of allocation and initialisation, and enforcement of deallocation. The ease of use of smart pointers makes it te…

  10. comment
    Comment #48740583

    Projection. Your account posts mostly negative or passive aggressive comments.

  11. comment
    Comment #48696433

    Can you elaborate?

  12. comment
    Comment #48641875

    Yep, and I feel many commenters in this thread are comparing value propositions only in terms of specs. I’ve built a number of Mini-ITX cases, from 5L to 20L, and they are a pain t…

  13. comment
    Comment #48581703

    I believe the tools like Resolve are built around VFX reference platform specs. I doubt anyone will standardise on the basis of a rolling distro where you can’t pin glibc version. …

  14. comment
    Comment #48525095

    Honestly, I completely missed the quotes on the first read. I agree with the sentiment that crimes should be called out as crimes and not, e.g., ‘oopsies’.

  15. comment
    Comment #48463045

    For type erasure (it’s sometimes useful), custom allocators, I/O, for example.

  16. comment
    Comment #48409636

    I agree. His negativity has probably detracted quite a few people from him that otherwise are quite aligned. Still, his historical remark is rather peculiar. As for the language, y…

  17. comment
  18. comment
    Comment #48409071

    [flagged]

  19. comment
    Comment #48355420

    Same. Also the “russophile” part sounds kinda racist.

  20. comment
    Comment #48255424

    I respectfully disagree — a lot of conveniences that C# provides produce GC trash which will cause frame spikes. I remember having had to add a non-allocation string.contains alter…

  21. comment
    Comment #48245484

    I have email backups from a provider where filenames are extremely long.

  22. comment
    Comment #48245448

    I’m not as experienced as some people here, but in ~10 years, I’ve never needed to write code for anything other than x86 or arm. So I agree with the author on their priorities.

  23. comment
    Comment #48160874

    Obviously. I responded to the commenter with some context, but your comment doesn't bring anything to the discussion.

  24. comment
    Comment #48159595

    If I'm not mistaken, he's either affiliated with or otherwise connected to the effective altruist movement, hence he can't be unbiased. I find this article tells an interesting per…

  25. comment
    Comment #48109190

    I’ve never heard of anyone making distinction between “sound design” and “sound effect design” in gamedev. I don’t know anything about cinema or other creative industries though, b…