Viewing profile — sayangel
sayangel
HN member- Joined
- Wed, Apr 10, 2013, 6:03 AM UTC
- HN karma
- 155
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- 58 items
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About sayangel
Recent public activity
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Comment #27704374
Resolve | Software Engineer | Remote | Full-time At Resolve we’re building the future of efficient communication using immersive technology like VR and AR. Resolve helps bridge the…
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Comment #21371539
Where did the author get the info that this is open source? I haven't seen Unity state anywhere that this tool we be open source. I could see them giving source code to people who …
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Comment #16970722
Unless you've tried it, I think it's really unfair to say Go is a modest improvement. The optics for one are much better than even the rift - not to mention you don't get dust insi…
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Comment #14689304
InsiteVR | NYC, NY | Full Time -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual rea…
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Comment #14240433
InsiteVR | NYC, NY | Full Time -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual rea…
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Comment #12640249
i think points 4 and 5 are massive ones that people aren't seeing past. The GearVR was better than cardboard because of the improved IMU + scheduling preemption. These are things p…
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Comment #12204122
InsiteVR | Brooklyn, NY | Full Time -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtua…
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Comment #11613545
InsiteVR | NYC, NY | Full Time -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual rea…
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Comment #11479000
> We've already had AR. It was called "Google Glass". That's a poor outlook IMO and a mindset that would kill innovation. Hadn't there been plenty of touch screen/smartphones befor…
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Comment #11405451
InsiteVR | NYC, NY | Full Time -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual rea…
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Comment #11016937
InsiteVR | NYC, NY | Full Time -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces in virtual rea…
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Comment #10276075
why not? is a tethered experience that requires a $1k+ desktop the right product?
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Comment #10273707
It is pretty effective. I think most people dismiss it as just a fancier google cardboard, which it isn't. With it's own IMU and impressive display the GearVR is a great entry leve…
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Comment #10153635
InsiteVR | New York, NY | Full Time | ONSITE -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces …
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Comment #10147503
As others have stated, there are several options. Here's a general breakdown: -hardware- cardboard, Oculus Rift Development Kit (DK2), GearVR (ionly compatible with Galaxy S6 or No…
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Comment #10011703
hey rwmj! Would love to talk to your architect friend about how we wants to utilize VR for client presentations. email: angel[at]insitevr.com My company, InsiteVR, makes it easy fo…
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Comment #10011639
shiftpgdn we're hiring! shoot me an email angel[at]insitevr.com
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Comment #10010643
we've definitely seen architects get real value from VR beyond the novelty. That's definitely one of the harder parts of being a VR company at this stage. Getting people to adopt b…
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Comment #10010198
i'd be interested to hear what Jeff thinks about the GearVR. Most people brush it off as just another phone holder with lenses, but I'd say it's the most compelling VR headset avai…
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Comment #10010061
hey sireat! I'd love to learn more about how your friend's architecture office is using the Oculus and what their experience has been with is so far. My company, InsiteVR, makes it…
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Comment #9999263
InsiteVR | New York, NY | Full Time | ONSITE -- What We Do -- InsiteVR (YC W15) is building a virtual reality platform that helps architects and designers easily present 3D spaces …
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Comment #9815546
I think the experiences at an arcade have to be ones you can't get at home for it to be compelling enough to come back. You said it yourself: it probably was just a PC with MAME ru…