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Viewing profile — satoshinm

satoshinm

HN member
Joined
Thu, Jun 01, 2017, 4:14 PM UTC
HN karma
53
Public activity
20 items

About satoshinm

https://github.com/satoshinm/

Recent public activity

  1. comment
    Comment #43552469

    This looks amazing! Both Eaglercraft and Browsercraft (though Eaglercraft seems to be further along) — the closest realization to the dream I've had for years of running a fully-fe…

  2. comment
    Comment #33210574

    I sympathize with the persistent UX issues with web-based voxel engines. I think what is really needed is a UI/UX expert (unfortunately not me) willing to push forward and drive fi…

  3. comment
    Comment #33208500

    This is the precise reason I'm also very interested in this project (or more generally, any implementation of a web-based voxel game). Douglas Crockford correctly identified "load …

  4. comment
    Comment #33208324

    This looks amazing, great work! A web-based "Minecraft" has great potential, in my opinion, and has long been a dream of mine. My humble attempt at such a project: https://satoshin…

  5. comment
    Comment #27413334

    These undocumented 6502 opcodes were very useful during the 90s, when developing Game Genie codes for the Nintendo Entertainment System. GG codes were essentially[1] single-byte RO…

  6. comment
    Comment #26815378

    I cannot recommend Bountysource - my first time using it, excited to contribute to some open source projects, I made a deposit and it was never credited. Reached out to Bountysourc…

  7. comment
    Comment #20705429

    I for one find this project very worthwhile, there are/were plenty of web-based clones of Minecraft but many abandoned or haven't caught on. ian13456's mc.js, which I just learned …

  8. comment
    Comment #19205415

    This is really cool, glad to see someone tackling this problem. I have added several of my abandoned projects, here is a quick summary of them if there is any interest: https://git…

  9. comment
    Comment #17948937

    Previous discussion: https://news.ycombinator.com/item?id=17828187

  10. comment
    Comment #17835313

    +1 for Glowstone, highly recommended to anyone interested in running a server, one of my favorite projects of all time. A while back it was forked to add improved Spigot plugin sup…

  11. comment
    Comment #17831660

    Thanks so much for creating these side projects, I've always admired the effective simplicity yet functionality of your code, especially Craft. Glad to hear you are as efficient wi…

  12. comment
    Comment #16010842

    According to the CEO of Espressif, Teo Swee Ann, the I/O pins of the ESP8266 are 5V tolerant. See discussion here: https://hackaday.com/2016/07/28/ask-hackaday-is-the-esp8266-... a…

  13. comment
    Comment #15702238

    Updated this blog post just now, I found out how to effectively mirror the Linux console to the OLED module: The basic technique is to run /usr/bin/screendump to capture the Linux …

  14. story
  15. comment
    Comment #14862159

    Hey thanks for finding my project! I haven't posted about it much, so its cool to see it being noticed. For those curious, https://github.com/satoshinm/NetCraft is my first project…

  16. comment
    Comment #14683158

    These are commonly known as ".io games" after the ccTLD (though not all have this type of domain). There is a subreddit dedicated to them where a large number of them can be found:…

  17. story
  18. comment
    Comment #14467373

    A more likely and practical outcome is using the HTML5 DOM UI instead of Qt, and JavaScript instead of Python, etc. Native web technologies the browser already has support for. The…

  19. comment
  20. comment
    Comment #14467109

    > It seems there is this effort to get C/C++ code performing fast inside of a browser... then at the same time there seems to be an effort to get people to stop coding in C/C++ alt…