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rezoner

HN member
Joined
Sat, Jan 05, 2013, 4:04 PM UTC
HN karma
286
Public activity
46 items

About rezoner

HTML5 gamedevloper and music composer http://rezoner.net

Recent public activity

  1. comment
    Comment #27793270

    I have reworked the front page. If you have time to look at it and tell me if it makes you less doubtful I would appreciate it. No pressure though, you already helped me much.

  2. comment
    Comment #27792279

    No - spritestacking is not as effective for the most of things but there is something playful about it - it changes the way you think about what you draw which imposes an unique st…

  3. comment
    Comment #27792266

    FYI - SpriteStack has a direct support for PicoCAD files (without need to convert them to anything else) - https://twitter.com/rezoner/status/1412759115370307584

  4. comment
    Comment #27792260

    I will make it much clear on the website ASAP. 1) You cannot try it yet :) 2) You can safely buy current version as the next update will replace it - as in - you get the new softwa…

  5. comment
    Comment #27792252

    QA: Yes it's completely safe to buy current version as it is going to be updated with the revamped software. Thank you very very much for such a detailed experience. It's super hel…

  6. comment
    Comment #27792236

    I keep some alive but they are really just burning my budget which is quite poor since I am a full time indie wannabe so I consider shutting them down. I will probably leave Wander…

  7. comment
    Comment #27789720

    It's not really just the nostalgia. It's taking the base from that point in time while applying things that were not computationally possible back in the day. It's a continuation o…

  8. comment
    Comment #27789710

    I am sorry to be that guy but your assumptions are wrong. Rendering voxels is much more expensive than rendering regular meshes. The polygon count is actually tremendous. Getting d…

  9. comment
    Comment #27789291

    These units were a huge inspiration for me - if you dig through various modding forums you will notice that they use a lot of unknown dedicated software and that there are tons of …

  10. comment
    Comment #27789243

    Please check out my twitter for current examples - I have been polishing this renderer for 2 years now and it has improved a lot https://twitter.com/rezoner/media

  11. comment
    Comment #27789234

    I am not using spritestacking as a mean to render things since a long time. It's intentionally sharp, low res and non antialiased because that's the style I like in games. Please c…

  12. comment
    Comment #27789195

    Thank you. It's coded from start to end because I am not familiar with any software that do trailers. I first coded it then wrote music (in FLStudio) that is aligned with events in…

  13. comment
    Comment #27789141

    Ahoy. I am the author of SpriteStack. I am really honored to be on HN front page and I would like to straighten some misconceptions about this app. The version that is available an…

  14. comment
    Comment #23054360

    Quality pixelart is more expensive than 3D assets. You get all angles and bone based animation from a model while you have to draw every animation frame in every angle manually wit…

  15. story
  16. comment
    Comment #20103792

    ps: Don't use the official implementation - it is slow. Go with one of the lite projects like that one https://github.com/kawanet/msgpack-lite

  17. comment
    Comment #20103586

    If you don't have better ideas for improving your packet size at least push your JSON through msgpack. Using strings as keys (properties) is ultra bad for your bandwidth too. In ge…

  18. comment
    Comment #19767617

    How about UPDATE LIMIT 1 instead of fancy edge case features?

  19. comment
    Comment #19335843

    I am working on that.

  20. comment
    Comment #19330315

    on top of what u/feiss said I am also working on a 3d export so you can dabble with it in other software

  21. comment
    Comment #19328420

    It is a voxel editor. Except the voxel is represented by one pixel while in software like Magica the voxel is a 3d cube. The display is achieved by sprite stacking which means laye…

  22. comment
    Comment #19328364

    Thanks! This is exactly a feedback you will not hear from your niche that's already familiar with the subject. I will improve the landing page.

  23. comment
    Comment #19327228

    Yes although for now my priority is to find a proper way to implement animations.

  24. comment
    Comment #19327180

    Hello there. Thank you for sharing the first experience. I will put example models in welcome screen. There are also a few very short tutorial videos on the help screen. https://sp…

  25. comment