Viewing profile — rezoner
rezoner
HN member- Joined
- Sat, Jan 05, 2013, 4:04 PM UTC
- HN karma
- 286
- Public activity
- 46 items
- HN profile
- View on Hacker News ↗
About rezoner
Recent public activity
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Comment #27793270
I have reworked the front page. If you have time to look at it and tell me if it makes you less doubtful I would appreciate it. No pressure though, you already helped me much.
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Comment #27792279
No - spritestacking is not as effective for the most of things but there is something playful about it - it changes the way you think about what you draw which imposes an unique st…
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Comment #27792266
FYI - SpriteStack has a direct support for PicoCAD files (without need to convert them to anything else) - https://twitter.com/rezoner/status/1412759115370307584
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Comment #27792260
I will make it much clear on the website ASAP. 1) You cannot try it yet :) 2) You can safely buy current version as the next update will replace it - as in - you get the new softwa…
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Comment #27792252
QA: Yes it's completely safe to buy current version as it is going to be updated with the revamped software. Thank you very very much for such a detailed experience. It's super hel…
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Comment #27792236
I keep some alive but they are really just burning my budget which is quite poor since I am a full time indie wannabe so I consider shutting them down. I will probably leave Wander…
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Comment #27789720
It's not really just the nostalgia. It's taking the base from that point in time while applying things that were not computationally possible back in the day. It's a continuation o…
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Comment #27789710
I am sorry to be that guy but your assumptions are wrong. Rendering voxels is much more expensive than rendering regular meshes. The polygon count is actually tremendous. Getting d…
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Comment #27789291
These units were a huge inspiration for me - if you dig through various modding forums you will notice that they use a lot of unknown dedicated software and that there are tons of …
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Comment #27789243
Please check out my twitter for current examples - I have been polishing this renderer for 2 years now and it has improved a lot https://twitter.com/rezoner/media
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Comment #27789234
I am not using spritestacking as a mean to render things since a long time. It's intentionally sharp, low res and non antialiased because that's the style I like in games. Please c…
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Comment #27789195
Thank you. It's coded from start to end because I am not familiar with any software that do trailers. I first coded it then wrote music (in FLStudio) that is aligned with events in…
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Comment #27789141
Ahoy. I am the author of SpriteStack. I am really honored to be on HN front page and I would like to straighten some misconceptions about this app. The version that is available an…
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Comment #23054360
Quality pixelart is more expensive than 3D assets. You get all angles and bone based animation from a model while you have to draw every animation frame in every angle manually wit…
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Comment #20103792
ps: Don't use the official implementation - it is slow. Go with one of the lite projects like that one https://github.com/kawanet/msgpack-lite
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Comment #20103586
If you don't have better ideas for improving your packet size at least push your JSON through msgpack. Using strings as keys (properties) is ultra bad for your bandwidth too. In ge…
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Comment #19767617
How about UPDATE LIMIT 1 instead of fancy edge case features?
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Comment #19335843
I am working on that.
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Comment #19330315
on top of what u/feiss said I am also working on a 3d export so you can dabble with it in other software
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Comment #19328420
It is a voxel editor. Except the voxel is represented by one pixel while in software like Magica the voxel is a 3d cube. The display is achieved by sprite stacking which means laye…
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Comment #19328364
Thanks! This is exactly a feedback you will not hear from your niche that's already familiar with the subject. I will improve the landing page.
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Comment #19327228
Yes although for now my priority is to find a proper way to implement animations.
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Comment #19327180
Hello there. Thank you for sharing the first experience. I will put example models in welcome screen. There are also a few very short tutorial videos on the help screen. https://sp…
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