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rescendent

HN member
Joined
Sun, Feb 02, 2014, 6:55 AM UTC
HN karma
43
Public activity
24 items

About rescendent

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Recent public activity

  1. story
  2. comment
    Comment #10006847

    You can use workers for threads, though isn't shared state

  3. story
  4. comment
    Comment #9973067

    Medium lifetime objects are good candidates for pooling esp with a generational GC

  5. comment
  6. comment
    Comment #9951524

    There's a link to a github repository under the video

  7. story
  8. comment
    Comment #9805848

    The web started with form tags in HTML. Is always been an application platform.

  9. comment
    Comment #9805557

    New version is being worked on: https://www.w3.org/community/ortc/

  10. comment
    Comment #9667605

    Consts have other purposes: Speeding up global constants using fixed field optimization https://blogs.windows.com/msedgedev/2015/05/20/delivering-fa...

  11. comment
    Comment #9549309

    "But I think the map is emblematic of what is really interesting about Prosper: that it is perhaps history’s biggest board game." Not really, with 1.5 million hexagons, http://www.…

  12. comment
    Comment #9371622

    very interesting :)

  13. story
  14. comment
    Comment #8619438

    Bailed out by Microsoft's $150 million investment?

  15. story
  16. comment
    Comment #8435746

    It was a snippet from a very long interview where almost all of what he said was good. However, in this answer, I can see why the CEO of a 120k employee company is not going to say…

  17. comment
    Comment #8160945

    They already did: http://msopentech.com/blog/2013/12/20/msopentechcontributest...

  18. comment
    Comment #7924770

    Historian Jeffrey Burton Russell says the flat-earth error flourished most between 1870 and 1920, and had to do with the ideological setting created by struggles over evolution. Ru…

  19. comment
    Comment #7324721

    "We're aiming to break EVE Online's record of 4,075 pilots, but in real time, concurrently, in a continuous, unsharded battlezone, with directly piloted dogfighting."

  20. story
  21. comment
    Comment #7276973

    Quite impressive if this is all WebGL in a browser

  22. comment
    Comment #7166381

    Its not that expensive; you get a discount for a further 2 years and if after 5 years you aren't making enough money to afford your licences you might just want to start a new comp…

  23. comment
    Comment #7166253

    Except Microsoft's "lock in" is lighter; if you build using AWS or Google tech; you are using proprietary tech that can only be hosted by them, which is a deep lock in. If you buil…

  24. comment
    Comment #7165202

    They price match and offer between 33%-97% discount on dev and test as well as charging per minute rather than per hour: http://www.windowsazure.com/en-us/campaigns/azure-vs-aws/