Live data from Hacker News

Viewing profile — rabahs

rabahs

HN member
Joined
Thu, Nov 08, 2007, 12:23 AM UTC
HN karma
307
Public activity
56 items

About rabahs

Builder/Entrepreneur http://x.com/rabahshihab http://www.babyloniantwins.com

Recent public activity

  1. comment
    Comment #49572949

    The trampoline jump physics was correct. The issues was that the 2010 c++ version ignored a held button because of an Apple TV workaround I implemented when I enabled support of tv…

  2. comment
  3. comment
  4. comment
    Comment #49567930

    It is already on itch. Check the babyloninantwins.com for all the links

  5. comment
    Comment #49567885

    The game website link to some articles description the game dev scene back then.

  6. comment
    Comment #49567849

    I tried it with 16k roms. It does take less than 1 hour but if you want to tweak and make playable, you will need half day

  7. comment
    Comment #49567797

    I have the Max subscription. I use mostly weekends and some evenings. I never hit a limit.

  8. comment
    Comment #49561787

    Yes, you can try your game out. I tried with old msx rom files and it worked.

  9. comment
    Comment #49561157

    The fair comparison is between the assembly version and its godot port. I didn't actually notice any performance difference since th game is capped by its 50 frame per second.

  10. comment
    Comment #49560596

    Thanks. I wonder if that was documented in the Amiga Hardware Reference Manual :) that was the only book I had back then. I remember it was mostly registers and assembly language.

  11. comment
    Comment #49559875

    Curious if you had to do any follow up prompts. How large was the binary and which model did you use?

  12. comment
    Comment #49559713

    Thanks! would love to hear your feedback.

  13. comment
    Comment #49559701

    Cool. I wonder how much additional harnesses would improve the porting process. In my case, I gave more freedom to Fable 5. The model was able to figure things out. I am hearing th…

  14. comment
    Comment #49558387

    I hear you. However I wrote that assembly code 33+ ago :) Again, I mentioned elsewhere on this post and in the article, I had to review and/or edit every line in this post. AI bigg…

  15. comment
    Comment #49558301

    Are you interested in comparing the 2010 remake (C++) to the original (Assembly)? They are quite different games, so hard to compare, but both run at peak frame rate for their resp…

  16. comment
    Comment #49558167

    No, I have not. I will definitely check before releasing the Amiga port inside the Steam. I think that would be the right approach, especially if you are porting a game you have no…

  17. comment
    Comment #49558013

    Thanks for sharing. It is truly an amazing feeling when AI helps us excavate the past. I never thought I would be able to do so. I'm so glad I kept all my files over the past 33 ye…

  18. comment
    Comment #49557922

    Yes, it was a tough time after the war, but the main difficulty was the economic sanctions, which hit us hard. There are a few interviews and news articles published after I launch…

  19. comment
    Comment #49557745

    Thanks! Yes, this was not possible last year, and probably even a few months ago. Amazing times to revive forgotten games and software. Let me know if you have questions on my proc…

  20. comment
    Comment #49557701

    Thank you for sharing your experience. It can be hard to remember all the details of debugging in assembly, but the main aspect I recall was managing game performance to ensure all…

  21. comment
    Comment #49556878

    With Claude Code command line, you can point to any directory you have in your file system. In this case, Claude Code was working across three directories: the original game in ass…

  22. comment
    Comment #49556621

    You mean run them side by side ? No, I did not do that. I played the ported game on my Mac only. The movement feels right based on my thousands of hours playing the original. There…

  23. comment
    Comment #49555779

    Thanks. I know the Amiga version took a long time. It was very hard to even look at the assembly code I wrote after so many years. AI was the hero that explained everything and hel…

  24. comment
    Comment #49555643

    That's a good point. I looked at the git history for my analysis. What is the best way to analyze claude sessions history? I definitely check if I still have them stored. Thanks

  25. comment
    Comment #49555598

    The main inspiration for Babylonian Twins that nobody mentioned or even thought about was https://en.wikipedia.org/wiki/The_Maze_of_Galious it predates them all.