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Viewing profile — mitchmindtree

mitchmindtree

HN member
Joined
Tue, Mar 18, 2014, 8:09 AM UTC
HN karma
338
Public activity
34 items

About mitchmindtree

mitchellnordine.com

Recent public activity

  1. comment
    Comment #34203947

    Greg Egan's Permutation City is an all-time favourite. The combination of simulation, cellular automata, garden of eden states and Dust Theory blew my mind as an adult in the same …

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    Comment #26750166

    Yeah, I would really like to see `nix-env -i` recommended far less often, or at least with the caveat that this should only be for testing packages at the most. I still haven't fou…

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    Comment #26749596

    Nix has a heavy learning curve and requires learning the language to feel comfortable. However, overcoming that hump is incredibly rewarding and allows for taming your system in a …

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    Comment #26359360

    On the topic of SSGs, is anyone using styx[1]? As a keen NixOS user, I love the idea of configuring my site with nix and embedding nix exprs in markdown. However, I'm unsure whethe…

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    Comment #25360902

    It is probably not the best term, but I'd say it is the term that caught on to describe the use of coding where artistic expression is the main intent. I think the wikipedia entry[…

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    Comment #25357268

    Co-creator of nannou here, the project is indeed named after this track :)

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    Comment #21315538

    Woah excellent to see Embark partnering with the RLSL project! As someone who does a lot of creative-coding contracts with lots of video, graphics and real-time requirements, RLSL …

  10. comment
    Comment #20155574

    Hey kvark, I really appreciate all the work you're putting into the Rust graphics ecosystem! Just fyi, we are closely watching both wgpu-rs and rendy and will continue to do so ove…

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    Comment #20155035

    Thanks for the kind words bjz, it means a lot coming from yourself! I know you're busy with language design these days (and I would never stop you, I think what you are doing is so…

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    Comment #17395762

    Josh (fellow founder) and I have been hacking on this over the past year and working on the foundational crates for much longer! As lovers of the bullet-proof Rust vest and creativ…

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    Comment #14837120

    We put our lives in the hands of code written by humans every day, e.g. cars, planes, trains, etc. Perhaps the permanence of executing solidity contracts will at least motivate som…

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    Comment #12769390

    I tend to use petgraph[1] when I need a graph-like data structure (the only time I've needed cycles). Super fast, distinguishes `Node`s from `Edge`s, lots of useful items for diffe…

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    Comment #12766919

    This has been my experience also. I've written at least 40kloc of rust over the past couple years (including complex graphs with cycles, low-level DSP) and I could probably count t…

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    Comment #8743232

    That particular type is an Iterator over two HashSet intersections zipped together. I'm looking forward to getting rid of it!

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    Comment #8677440

    Hopefully this is doable! I believe Jeremy's currently having a go at getting a build script working that will: 1. check if PA is already installed 2. if not, will download and ins…

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    Comment #8674141

    I know what you mean. I've talked with the author of the PortAudio bindings and we're planning on including a static lib with the repo instead (along with a cargo build script), so…

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    Comment #8256205

    The only reason I began development on this is because of my own use case in which this style of UI suits perfectly. It suits so well in fact I'm entirely abandoning the classical …

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    Comment #8245817

    Yes! this is one of the first links that introduced me to the more promising side of imgui - Conrod probably wouldn't have taken this direction without this intro.