Viewing profile — marctenbosch
marctenbosch
HN member- Joined
- Wed, Feb 05, 2014, 2:31 AM UTC
- HN karma
- 54
- Public activity
- 22 items
- HN profile
- View on Hacker News ↗
About marctenbosch
No profile information was provided.
Recent public activity
-
comment
Comment #18373820
I think it is a good idea because both components contain useful complementary information (the cosine/sine of the angle and the plane they form), and the algebra corresponds to ge…
-
comment
Comment #18369009
Ok I understand your question better, might update the article. Like the other commenter said, you can keep applying the geometric product more than once. To find what happens you …
-
comment
Comment #18368993
I think matrices are easier for people to visualize because they can think about them as a vector frame and coordinate transformations. Quaternions are seen as this abstract 4D spa…
-
comment
Comment #18367880
Skew symmetric matrices are isomorphic to bivectors :)
-
comment
Comment #18367740
99% of the time this is true.
-
comment
Comment #18367585
The outer product is the antisymmetric part of the tensor product.
-
comment
Comment #18367468
The same way quaternions do.
-
comment
Comment #18367288
Yeah, I spent a long time trying to find a very clean path to the geometric product and failed so far, but I feel I am getting closer, ahah.
-
comment
Comment #18367066
The [Aside] section of "The Reflection Formula (Geometric Product Version) " http://marctenbosch.com/quaternions/#h_13 has the answer you seek ;)
-
comment
Comment #18367011
Yes, anything you can do on quaternions you can do on rotors. (Updated the article) I have not seen a clean version of the code online but it is almost the same as for a quaternion…
-
comment
Comment #17711158
The VR version has haptics. It's kinda interesting. I think there is a little bit of intuition to be gained.
-
comment
Comment #14474747
Ah, miegakure is not out yet, sorry!
-
comment
Comment #14474740
Something like that, yes.
-
comment
Comment #14474735
A new build is being reviewed by Apple!
-
comment
Comment #14474731
Are you on an iPhone 6+ or 7+? If so, a new build is being reviewed by Apple.
-
comment
Comment #14473812
I am aware of the issue and fixing right now!
-
comment
Comment #11260921
Thanks! Each puzzle is about doing some crazy thing that only a 4D being could do, such as binding two rings without breaking them, or stealing something from a building that is cl…
-
comment
Comment #11260763
The avatar is 3D with some 4D thickness.
-
comment
Comment #8235429
Jim Rossignol from Rock Paper Shotgun played a recent build: http://www.rockpapershotgun.com/2014/03/18/miegakure-preview... He said: "Flipping through dimensions is remarkably int…
-
comment
Comment #8235410
The game is actually completely continuous. The crazy deforming shape at the beginning of the trailer is a 3D slice of an object called a 120-Cell, which is a true 4D shape.
-
comment
Comment #7181680
It's actually highly unlikely the game will not come out.
-
comment
Comment #7181562
Well, experimental games take a long time to make! It's to be expected.