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marctenbosch

HN member
Joined
Wed, Feb 05, 2014, 2:31 AM UTC
HN karma
54
Public activity
22 items

About marctenbosch

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Recent public activity

  1. comment
    Comment #18373820

    I think it is a good idea because both components contain useful complementary information (the cosine/sine of the angle and the plane they form), and the algebra corresponds to ge…

  2. comment
    Comment #18369009

    Ok I understand your question better, might update the article. Like the other commenter said, you can keep applying the geometric product more than once. To find what happens you …

  3. comment
    Comment #18368993

    I think matrices are easier for people to visualize because they can think about them as a vector frame and coordinate transformations. Quaternions are seen as this abstract 4D spa…

  4. comment
    Comment #18367880

    Skew symmetric matrices are isomorphic to bivectors :)

  5. comment
    Comment #18367740

    99% of the time this is true.

  6. comment
    Comment #18367585

    The outer product is the antisymmetric part of the tensor product.

  7. comment
    Comment #18367468

    The same way quaternions do.

  8. comment
    Comment #18367288

    Yeah, I spent a long time trying to find a very clean path to the geometric product and failed so far, but I feel I am getting closer, ahah.

  9. comment
    Comment #18367066

    The [Aside] section of "The Reflection Formula (Geometric Product Version) " http://marctenbosch.com/quaternions/#h_13 has the answer you seek ;)

  10. comment
    Comment #18367011

    Yes, anything you can do on quaternions you can do on rotors. (Updated the article) I have not seen a clean version of the code online but it is almost the same as for a quaternion…

  11. comment
    Comment #17711158

    The VR version has haptics. It's kinda interesting. I think there is a little bit of intuition to be gained.

  12. comment
    Comment #14474747

    Ah, miegakure is not out yet, sorry!

  13. comment
    Comment #14474740

    Something like that, yes.

  14. comment
    Comment #14474735

    A new build is being reviewed by Apple!

  15. comment
    Comment #14474731

    Are you on an iPhone 6+ or 7+? If so, a new build is being reviewed by Apple.

  16. comment
    Comment #14473812

    I am aware of the issue and fixing right now!

  17. comment
    Comment #11260921

    Thanks! Each puzzle is about doing some crazy thing that only a 4D being could do, such as binding two rings without breaking them, or stealing something from a building that is cl…

  18. comment
    Comment #11260763

    The avatar is 3D with some 4D thickness.

  19. comment
    Comment #8235429

    Jim Rossignol from Rock Paper Shotgun played a recent build: http://www.rockpapershotgun.com/2014/03/18/miegakure-preview... He said: "Flipping through dimensions is remarkably int…

  20. comment
    Comment #8235410

    The game is actually completely continuous. The crazy deforming shape at the beginning of the trailer is a 3D slice of an object called a 120-Cell, which is a true 4D shape.

  21. comment
    Comment #7181680

    It's actually highly unlikely the game will not come out.

  22. comment
    Comment #7181562

    Well, experimental games take a long time to make! It's to be expected.