Viewing profile — m_tweedie
m_tweedie
HN member- Joined
- Sun, Mar 15, 2020, 10:52 AM UTC
- HN karma
- 11
- Public activity
- 23 items
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About m_tweedie
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Recent public activity
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Comment #24234662
Hear, hear!
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Comment #24225280
Hi! Thanks so much for the support. We love Beat Sabre as well—in fact, one of our early tests was to strap weights to our wrists and try to play the game with the added resistance…
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Comment #24225023
Hi! Can understand the reservations about the subscription service. The base Quell game is free for life. Our subscription service provides access to a steady stream of new areas, …
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Comment #24224906
Hi there! We'd love to include kicks as well, though we've had to put it as a stretch goal due to the additional complexity it presents for development at this stage. Expanding the…
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Comment #24224846
Hi there, thanks for your comment. Kickstarter is an extremely useful way to accelerate the development of Quell for a few key reasons. It lets us manufacture and ship at scale, gu…
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Comment #24223877
Hi there! The footage in the KS video is just beginning of the kind of experience we're building with out game. Beyond that, we're definitely open to opening up our hardware to 3rd…
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Comment #24223839
Happy to hear it! And to confirm, messiahtyler is correct—Quell+ provides additional content on top of the base Quell experience, enabling us to keep developing fresh experiences w…
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Comment #24223805
Thanks! We are very conscious of the fact that most of our users won't have experience with boxing, and plan to go to significantly greater lengths than games like Fitness Boxing t…
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Comment #24223624
Thanks for the kind words about the product. Totally understand the reservations about the subscription service. The value add here is that by subscribing, you gain access to a ste…
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Comment #24223508
Thank you so much! As we continue to expand the move set we are absolutely working on full body movement, including ducks and dodges. We want to keep our players moving!
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Comment #24223465
Thanks for your reply! We are definitely exploring full-body exercises and totally agree that leg straps would make this even more effective. To your second point—we absolutely int…
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Comment #24212946
Hi, this is Martin from Quell—looks like fun! We realised that Quell is not necessarily a unique name, but felt that it captured the spirit of what we were doing too well to pass u…
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Comment #24212896
Hi, Martin from Quell here. We're definitely keen to open up the platform to 3rd-party developers, as well as continuing to develop the core game to keep the product engaging over …
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Comment #24212828
Hey there, Martin from Quell here. Thanks for giving us a look. Glad you like the sound of Quell! And if I understand your last point correctly, I can say that as it continues to d…
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Comment #24212770
Hi, Martin from Quell here. Glad you like the sound of Quell, and totally agree that coaching on proper form is going to be key. We absolutely plan to make it so that, to succeed i…
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Comment #24212621
Hi there, Martin from Quell here. Thanks for sharing these insights. We love boxing for its exercise impact—until you try it, you have now idea how quickly punching can get you out…
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Comment #24212417
Hi there, Martin from Quell here. Thanks for sharing these insights! To your first point, you're right—this is definitely not true for everyone. As a keen cyclist, I can say that g…
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Comment #24212127
Hi, Martin from Quell here. Thanks for the kind words! Our own experiences with Wii Boxing have definitely been a touchstone for us; although we're developing a game with a complet…
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Comment #24211894
Martin from Quell here—thank you so much for the kind words!
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Comment #24211875
Hi there! Martin from Quell here. At this time, we don't currently have a separate release of the wearable planned. Though we're releasing it only as part of the full Quell system …
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Comment #24211725
Hi, Martin from Quell here. As someone who shares this exact experience, it's something we have been thinking about from day one when building Quell. If we make something that caus…
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Comment #24211557
Hi there, Martin from Quell here. We feel we're different from existing options like the various games on the Wii or VR systems for two key reasons. The first is that we use resist…
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Comment #24211196
Hi, Martin from Quell here. Thanks for the insight! In truth we hadn't considered the full connotations of "High Impact" so will adjust the positioning accordingly. Would definitel…