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m_tweedie

HN member
Joined
Sun, Mar 15, 2020, 10:52 AM UTC
HN karma
11
Public activity
23 items

About m_tweedie

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Recent public activity

  1. comment
    Comment #24234662

    Hear, hear!

  2. comment
    Comment #24225280

    Hi! Thanks so much for the support. We love Beat Sabre as well—in fact, one of our early tests was to strap weights to our wrists and try to play the game with the added resistance…

  3. comment
    Comment #24225023

    Hi! Can understand the reservations about the subscription service. The base Quell game is free for life. Our subscription service provides access to a steady stream of new areas, …

  4. comment
    Comment #24224906

    Hi there! We'd love to include kicks as well, though we've had to put it as a stretch goal due to the additional complexity it presents for development at this stage. Expanding the…

  5. comment
    Comment #24224846

    Hi there, thanks for your comment. Kickstarter is an extremely useful way to accelerate the development of Quell for a few key reasons. It lets us manufacture and ship at scale, gu…

  6. comment
    Comment #24223877

    Hi there! The footage in the KS video is just beginning of the kind of experience we're building with out game. Beyond that, we're definitely open to opening up our hardware to 3rd…

  7. comment
    Comment #24223839

    Happy to hear it! And to confirm, messiahtyler is correct—Quell+ provides additional content on top of the base Quell experience, enabling us to keep developing fresh experiences w…

  8. comment
    Comment #24223805

    Thanks! We are very conscious of the fact that most of our users won't have experience with boxing, and plan to go to significantly greater lengths than games like Fitness Boxing t…

  9. comment
    Comment #24223624

    Thanks for the kind words about the product. Totally understand the reservations about the subscription service. The value add here is that by subscribing, you gain access to a ste…

  10. comment
    Comment #24223508

    Thank you so much! As we continue to expand the move set we are absolutely working on full body movement, including ducks and dodges. We want to keep our players moving!

  11. comment
    Comment #24223465

    Thanks for your reply! We are definitely exploring full-body exercises and totally agree that leg straps would make this even more effective. To your second point—we absolutely int…

  12. comment
    Comment #24212946

    Hi, this is Martin from Quell—looks like fun! We realised that Quell is not necessarily a unique name, but felt that it captured the spirit of what we were doing too well to pass u…

  13. comment
    Comment #24212896

    Hi, Martin from Quell here. We're definitely keen to open up the platform to 3rd-party developers, as well as continuing to develop the core game to keep the product engaging over …

  14. comment
    Comment #24212828

    Hey there, Martin from Quell here. Thanks for giving us a look. Glad you like the sound of Quell! And if I understand your last point correctly, I can say that as it continues to d…

  15. comment
    Comment #24212770

    Hi, Martin from Quell here. Glad you like the sound of Quell, and totally agree that coaching on proper form is going to be key. We absolutely plan to make it so that, to succeed i…

  16. comment
    Comment #24212621

    Hi there, Martin from Quell here. Thanks for sharing these insights. We love boxing for its exercise impact—until you try it, you have now idea how quickly punching can get you out…

  17. comment
    Comment #24212417

    Hi there, Martin from Quell here. Thanks for sharing these insights! To your first point, you're right—this is definitely not true for everyone. As a keen cyclist, I can say that g…

  18. comment
    Comment #24212127

    Hi, Martin from Quell here. Thanks for the kind words! Our own experiences with Wii Boxing have definitely been a touchstone for us; although we're developing a game with a complet…

  19. comment
    Comment #24211894

    Martin from Quell here—thank you so much for the kind words!

  20. comment
    Comment #24211875

    Hi there! Martin from Quell here. At this time, we don't currently have a separate release of the wearable planned. Though we're releasing it only as part of the full Quell system …

  21. comment
    Comment #24211725

    Hi, Martin from Quell here. As someone who shares this exact experience, it's something we have been thinking about from day one when building Quell. If we make something that caus…

  22. comment
    Comment #24211557

    Hi there, Martin from Quell here. We feel we're different from existing options like the various games on the Wii or VR systems for two key reasons. The first is that we use resist…

  23. comment
    Comment #24211196

    Hi, Martin from Quell here. Thanks for the insight! In truth we hadn't considered the full connotations of "High Impact" so will adjust the positioning accordingly. Would definitel…