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m110

HN member
Joined
Mon, Nov 16, 2015, 10:46 AM UTC
HN karma
200
Public activity
43 items

About m110

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Recent public activity

  1. comment
    Comment #42505216

    I noticed this frustration gets worse with a long feedback loop. I recently reworked a CI pipeline over two weeks, and it was a nightmare to make tiny changes, push it, and wait 5-…

  2. story
  3. comment
    Comment #38601122

    Take a look at: https://github.com/ThreeDotsLabs/wild-workouts-go-ddd-exampl... (I’m one of the authors.) This project shows how to apply more complex patterns popular in business …

  4. comment
    Comment #38412471

    Thanks! I had a paragraph about delta time but since Ebitengine works based on the TPS, I eventually decided to drop it to not make it confusing. Here's a good summary, I think I'l…

  5. comment
    Comment #38403459

    Oops, that was a leftover! Thank you :)

  6. comment
    Comment #37750267

    GetHarley | REMOTE | Europe | Senior Backend Engineer - Senior Frontend Engineer - Senior Data Engineer | Full-Time At GetHarley ( https://www.getharley.com/ ) we build the first p…

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  8. comment
    Comment #33822445

    Glad to hear that! :D As mentioned in the other comment, the heavy lifting is done by Ebitengine: https://ebitengine.org/en/documents/webassembly.html Go supports compiling to wasm…

  9. comment
    Comment #33819737

    It really was! There's something about moving sprites on screen that's super satisfying compared to using a big game engine. I definitely recommend trying out Ebitengine. :)

  10. comment
    Comment #33819671

    It's not a "serious" project. I chose Go specifically because I like the language (and Ebitengine is super fun to work with) and I like the idea behind ECS. I made games with Unity…

  11. comment
    Comment #33819410

    There are only two levels at the moment, it's still a prototype. :) And missing a "well done!" screen, obviously.

  12. comment
    Comment #33817320

    Thanks! The game is not really balanced at this point, it definitely could use some play testing and improvements. :)

  13. comment
    Comment #33817119

    Thank you! Go makes it ridiculously easy: GOOS=js GOARCH=wasm go build -o web/game.wasm

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  15. comment
    Comment #27989792

    This is what the article mentions. It’s not about the tactical patterns, but the strategic ones. DDD is absolutely not about factories or dependency injection. It seems like you mi…

  16. comment
    Comment #27989695

    Well, this is bascially what DDD proposes. To write code that reflects the domain, so even your manager understands it. But for some reason, when you call it by a name, people star…

  17. comment
    Comment #27988456

    So you’re saying because software is a „craft” you can’t write down ideas how to do it better? Your bullet points are exactly this. The only thing that makes them different from „p…

  18. comment
    Comment #27985931

    Can you share how to reach this understanding? How would you learn it if not from a set of patterns and guidelines? It’s like saying „write good software” without any advice how to…

  19. comment
    Comment #27984575

    DDD is just one way to do it. You can as well call it „Focus on what you’re solving instead of implementation details”. DDD just provides patterns to follow this approach. It’s eas…

  20. comment
    Comment #27151954

    Hey, you should receive links to the ebook in the first email after confirming subscription.

  21. comment
    Comment #27151624

    If you don't want to share your email, you can still read (almost) the same content on our blog. If you sign up, you'll have access to the most recent PDF, as we update the book wi…

  22. comment
    Comment #27143219

    > I realized its promoting patterns that aren't useful in most of "business applications built in Go" I don't really agree with this. I would say most of the patterns are quite use…

  23. comment
    Comment #27142416

    Hey, thanks for the comment. I hope this doesn't seem like we say it's the only valid way to build applications. We mention throughout the book where some patterns make sense, and …

  24. comment
    Comment #27142394

    I think it's probably closer to the onion architecture, as DDD doesn't concern much about infrastructure. But it's kind of mixed up. You could also call it just SRP or separation o…

  25. comment
    Comment #27142022

    Ah, I get it now. You meant in in the context of onion/clean/hexagonal architecture. :)