Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
1–10 of 28 posts
Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#2Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#3Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#4Otherwise it was neat!
Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#5Constructive feedback - coming from experience with games like "Time Pilot" or "Strikers 1945" - the firing recharge/repeat rate of this game seems too slow. Otherwise it was neat!
Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#6Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#7Beautiful game, thanks for sharing. Koblas's comment caught my eye and I will definitely be poking around the github actions code to learn how to compile Golang to WASM.
Go makes it ridiculously easy:
GOOS=js GOARCH=wasm go build -o web/game.wasmRe: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#8Constructive feedback - coming from experience with games like "Time Pilot" or "Strikers 1945" - the firing recharge/repeat rate of this game seems too slow. Otherwise it was neat!
Fire rate becomes faster as you collect powerups.
But code looks great! Really nice to see ECS in Go.
Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
#9Constructive feedback - coming from experience with games like "Time Pilot" or "Strikers 1945" - the firing recharge/repeat rate of this game seems too slow. Otherwise it was neat!