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Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System

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Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System

#5
post #4

Constructive feedback - coming from experience with games like "Time Pilot" or "Strikers 1945" - the firing recharge/repeat rate of this game seems too slow. Otherwise it was neat!

Fire rate becomes faster as you collect powerups.

Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System

#7

Beautiful game, thanks for sharing. Koblas's comment caught my eye and I will definitely be poking around the github actions code to learn how to compile Golang to WASM.

Thank you!

Go makes it ridiculously easy:

  GOOS=js GOARCH=wasm go build -o web/game.wasm

Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System

#8
post #4

Constructive feedback - coming from experience with games like "Time Pilot" or "Strikers 1945" - the firing recharge/repeat rate of this game seems too slow. Otherwise it was neat!

Fire rate becomes faster as you collect powerups.

It's too slow to start. It's too hard to destroy all the enemies in time if you miss.

But code looks great! Really nice to see ECS in Go.

Re: Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System

#9
post #4

Constructive feedback - coming from experience with games like "Time Pilot" or "Strikers 1945" - the firing recharge/repeat rate of this game seems too slow. Otherwise it was neat!

Thanks! The game is not really balanced at this point, it definitely could use some play testing and improvements. :)
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