Viewing profile — lvogel
lvogel
HN member- Joined
- Mon, Aug 31, 2020, 3:32 PM UTC
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About lvogel
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Comment #45188738
That's just my age showing, I guess. For me, all 2.5D shooters are DOOMlikes. I was actually first thinking about calling it a Quake-like since IMHO that is much more well known fo…
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Comment #45188687
Love that you liked it! Your project was the inspiration and showed me the insanity was actually feasible :D
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Comment #45188661
Yea, I actually thought of the viability of SQL for games while working on DOOMQL. It's just so easy to express a lot of game logic in SQL queries. As an avid OSRS player I was thi…
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Comment #45185628
If you want to take a look at the source code, here's the repo! https://github.com/cedardb/DOOMQL
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Comment #43292453
The version is just an atomic integer assigned to that btree node which is monotonically increasing. Each writer increases the version when it releases the lock IF it has modified …
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Comment #40731664
Tell me about it... Was just too expensive compared to flash. But the tech was definitely awesome and I hope it'll come back in one way or another. When designing CedarDB, we recen…
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Comment #40725118
> Ultimately, a reliable non-volatile write cache, sized for your workload is the answer. Author here, I agree! It's quite sad that we need such an involved solution to offset the …
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Comment #40619225
Yes, the way it is currently implemented, the build side has to fit into RAM. There is no inherent reason we couldn't also spool to disk, but we haven't implemented that yet.
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Comment #40245610
Depends on your use case. Redis is a key-value store that is optimized for simpler workloads and is designed as a caching layer. Umbra, on the other hand, is a full fledged, ACID c…
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Comment #40245562
Yes, we do use io_uring
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Comment #34955927
all VLDB papers are also completely open access. You can find e.g. last year's papers here: http://vldb.org/pvldb/volumes/15 .
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