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Building a DOOM-like multiplayer shooter in pure SQL

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Re: Building a DOOM-like multiplayer shooter in pure SQL

#3
THIS IS MADNESS.

Krieger, is that you? You went too far with it.

I am all for catgirl holograms, so good science by Archer's Krieger on that. But SQL should not run Doom. The limits of science have been pushed beyond madness!

Well okay, "does it run Doom" comes up here frequently.

But why not solve "does it run catgirls" first, if you are a real-life mad scientist?

Re: Building a DOOM-like multiplayer shooter in pure SQL

#7
It’s a very cool accomplishment. As a nerd of early shooters, I do wonder whether it’s fair to call it Doom-like. It’s clearly more untextured Wolfenstein 3d.

Are we sufficiently far from 1993 to just “round” it all to being Doom-like? certainly it’s better for eyeballs.

Re: Building a DOOM-like multiplayer shooter in pure SQL

#10

I'd say this is more like Wolfenstein 3D :)

For some reason it's really common to call this kind of project a "Doom clone" despite it not having the features that made Doom notable at the time. Honestly, it's impressive enough that it doesn't need to be tied to being a "[90s game] clone".
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