Building a DOOM-like multiplayer shooter in pure SQL
1–10 of 42 posts
Re: Building a DOOM-like multiplayer shooter in pure SQL
#2A Postgresql-compatible HTAP. It appears to be single server and closed source. Roadmap: https://cedardb.com/docs/roadmap/
Re: Building a DOOM-like multiplayer shooter in pure SQL
#3Krieger, is that you? You went too far with it.
I am all for catgirl holograms, so good science by Archer's Krieger on that. But SQL should not run Doom. The limits of science have been pushed beyond madness!
Well okay, "does it run Doom" comes up here frequently.
But why not solve "does it run catgirls" first, if you are a real-life mad scientist?
Re: Building a DOOM-like multiplayer shooter in pure SQL
#4Re: Building a DOOM-like multiplayer shooter in pure SQL
#5Though there, you are still writing the main game logic in Rust or C#
Re: Building a DOOM-like multiplayer shooter in pure SQL
#6This is awesome - multiplayer is a great addition. Really like the cone in the mini-map too
Re: Building a DOOM-like multiplayer shooter in pure SQL
#7Are we sufficiently far from 1993 to just “round” it all to being Doom-like? certainly it’s better for eyeballs.
Re: Building a DOOM-like multiplayer shooter in pure SQL
#8Re: Building a DOOM-like multiplayer shooter in pure SQL
#9Re: Building a DOOM-like multiplayer shooter in pure SQL
#10I'd say this is more like Wolfenstein 3D :)