Live data from Hacker News

Viewing profile — loh

loh

HN member
Joined
Tue, Nov 12, 2019, 8:45 PM UTC
HN karma
562
Public activity
159 items

About loh

molecule.dev

Recent public activity

  1. story
  2. comment
    Comment #48452007

    Actually quite good for a meme library! Unironically considering using some of this, or pulling some inspiration from it at least. Also, I'm curious as to when the animated gradien…

  3. story
  4. story
  5. story
  6. story
  7. comment
    Comment #46704961

    Not really, no, at least not with Claude. It seems to already understand the UE5 way of doing things, but there were a couple of edge cases for new features beyond its cutoff date …

  8. comment
    Comment #46704093

    Just for fun, I built a first person shooter game in UE5 from scratch using agentic coding. I've only spent a couple of months on it in my free time so far, and it isn't complete y…

  9. story
  10. story
  11. story
  12. story
  13. comment
    Comment #43883183

    Yeah, I looked all over for a comparison and couldn't find anything in the repo, on their social media, etc. I saw some other comments here that said it's supposed to be "15.8 fp16…

  14. comment
    Comment #36415361

    I had a good chuckle at "squishy machines". That's a really interesting way to think about it. It makes me wonder if, some day, we will be able to build "squishy machines" of our o…

  15. comment
    Comment #36149293

    Thanks for this. Just a few minutes ago I pulled up an old project using `ts-node` with ESM and tried to run it on a new machine, had some issues and remembered reading your commen…

  16. comment
    Comment #36082068

    For years I had the same gut issues described by others here, seemingly caused by a combination of factors. I'll share what helped me solve the problem. The most effective thing fo…

  17. comment
    Comment #35898779

    This is why, on almost every website I visit where I know I'll be opening multiple links (which would normally require hitting the back button to view them all), I just open every …

  18. comment
    Comment #34189330

    Give Molecule.dev a look. (I'm the creator. Lots of open source improvements in the future, but for now, it is what it is.)

  19. comment
    Comment #34143282

    Very cool! I'm definitely going to try this out.

  20. comment
    Comment #34134438

    Whoa, I might have to try the mouse -> usbc adapter just for fun! I had no idea that was a thing.

  21. comment
    Comment #34036554

    A neural net was my first guess as to how this would work but was pleasantly surprised at the actual technique used, which makes a lot of sense. The animated gif does a great job o…

  22. comment
    Comment #32981609

    It sort of reminds me of a video game UI for an RPG or something. Game UIs usually do a great job of organizing and simplifying complex hierarchical information and making it quick…

  23. comment
    Comment #32504795

    > Writing glue code and boilerplate is a waste > Why not use a framework? These 2 sections highlight exactly the problems I've been trying to solve with Molecule.dev. I agree with …

  24. comment
    Comment #32483488

    It's down for me at the moment.

  25. comment
    Comment #32343126

    Before I officially had an MVP, I posted about something I was working on here: https://news.ycombinator.com/item?id=29815771 Made my first sale from it, but I'm still looking for …