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leapmotion_alex

HN member
Joined
Mon, Apr 20, 2015, 1:43 PM UTC
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11
Public activity
27 items

About leapmotion_alex

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Recent public activity

  1. comment
    Comment #16800709

    That's not a blocker. It's a USB 2 and 3 hybrid device, but we never actually rolled out USB 3 in the firmware (would have raised the minimum spec too high for too many people with…

  2. comment
    Comment #16794046

    The two aren't mutually incompatible. Stay tuned.

  3. comment
    Comment #15609966

    Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we in…

  4. comment
    Comment #15391824

    Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we in…

  5. comment
    Comment #15151461

    Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we in…

  6. comment
    Comment #14904387

    Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, o…

  7. comment
    Comment #14688826

    Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, o…

  8. comment
    Comment #13136021

    Sure! With V2 we saw a more robust and granular hand model, with every finger and joint in the hand being identified. Significantly better performance against ambient light. And hu…

  9. comment
    Comment #13117600

    The software has gone through two successive generations, each a massive step up from the last.

  10. comment
    Comment #13116234

    Have you tried it in VR?

  11. comment
    Comment #13116230

    Head writer at Leap Motion here, so take what I say with a grain of salt. But it's like night and day.

  12. comment
    Comment #13116222

    Four years is a long time. Our API is quite open, and we provided public access to the raw image data back in early 2014. As for our App Store and App Home, sure, we built out a cu…

  13. comment
    Comment #13116182

    The known issues don't entirely disappear, but their relative impact does shrink. And Orion is largely retro-compatible with desktop mode.

  14. comment
    Comment #12507008

    How about 6 dimensions? Two hands, each able to move along 3 axes: http://blog.leapmotion.com/creating-a-hand-controlled-orches...

  15. comment
    Comment #11388579

    Fair point. Right now most of the activity is taking place on our developer gallery ( https://developer.leapmotion.com/gallery/ ), which is entirely free. But content distribution …

  16. comment
  17. comment
    Comment #11380852

    Leap employee here. Have you tried the new Orion tracking software? It's like night and day, especially for VR.

  18. comment
    Comment #11210018

    Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com We want to transform how people interact with VR using the original interface: the human hand. Our tracking softwar…

  19. comment
    Comment #11158665

    Much of that is the projector. The experience within the headset itself is much tighter, less than 35 ms from end to end. (Our tech accounts for 12-13 milliseconds, while a 90 Hz V…

  20. comment
    Comment #10165090

    Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com WHO WE ARE: We want to transform how people interact with technology using the original interface: the human hand. …

  21. comment
    Comment #9897255

    Sorry to hear that; have you had a chance to try it with VR?

  22. comment
    Comment #9897217

    Definitely -- being able to process 120+ frames of stereo image data, every second, with near-imperceptible latency, involves a decent chunk of processing power. That's why we reco…

  23. comment
    Comment #9705413

    Lead writer at Leap here; sorry to hear about your bad experience. We hit some solid tracking improvement milestones this spring with the 2.2+ series of core software builds, and t…

  24. comment
    Comment #9705399

    Hope you'll give it a shot; Image Hands significantly reduces the kinds of jitters that can ruin a decent user experience. In case you haven't yet, be sure to calibrate and optimiz…

  25. comment
    Comment #9705387

    Transparent screens are definitely the way forward, but don't discount the possibilities of camera-to-screen passthrough within Gen 1 VR devices. Ultimately the distinction between…