Viewing profile — leapmotion_alex
leapmotion_alex
HN member- Joined
- Mon, Apr 20, 2015, 1:43 PM UTC
- HN karma
- 11
- Public activity
- 27 items
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About leapmotion_alex
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Recent public activity
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Comment #16800709
That's not a blocker. It's a USB 2 and 3 hybrid device, but we never actually rolled out USB 3 in the firmware (would have raised the minimum spec too high for too many people with…
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Comment #16794046
The two aren't mutually incompatible. Stay tuned.
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Comment #15609966
Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we in…
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Comment #15391824
Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we in…
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Comment #15151461
Leap Motion | San Francisco, CA, London, UK, and Shanghai, China | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we in…
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Comment #14904387
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, o…
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Comment #14688826
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com The greatest limit of technology is no longer size, cost, or speed. It's how we interact with it. At Leap Motion, o…
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Comment #13136021
Sure! With V2 we saw a more robust and granular hand model, with every finger and joint in the hand being identified. Significantly better performance against ambient light. And hu…
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Comment #13117600
The software has gone through two successive generations, each a massive step up from the last.
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Comment #13116234
Have you tried it in VR?
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Comment #13116230
Head writer at Leap Motion here, so take what I say with a grain of salt. But it's like night and day.
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Comment #13116222
Four years is a long time. Our API is quite open, and we provided public access to the raw image data back in early 2014. As for our App Store and App Home, sure, we built out a cu…
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Comment #13116182
The known issues don't entirely disappear, but their relative impact does shrink. And Orion is largely retro-compatible with desktop mode.
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Comment #12507008
How about 6 dimensions? Two hands, each able to move along 3 axes: http://blog.leapmotion.com/creating-a-hand-controlled-orches...
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Comment #11388579
Fair point. Right now most of the activity is taking place on our developer gallery ( https://developer.leapmotion.com/gallery/ ), which is entirely free. But content distribution …
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Comment #11380852
Leap employee here. Have you tried the new Orion tracking software? It's like night and day, especially for VR.
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Comment #11210018
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com We want to transform how people interact with VR using the original interface: the human hand. Our tracking softwar…
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Comment #11158665
Much of that is the projector. The experience within the headset itself is much tighter, less than 35 ms from end to end. (Our tech accounts for 12-13 milliseconds, while a 90 Hz V…
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Comment #10165090
Leap Motion | San Francisco, CA | Onsite | http://leapmotion.com WHO WE ARE: We want to transform how people interact with technology using the original interface: the human hand. …
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Comment #9897255
Sorry to hear that; have you had a chance to try it with VR?
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Comment #9897217
Definitely -- being able to process 120+ frames of stereo image data, every second, with near-imperceptible latency, involves a decent chunk of processing power. That's why we reco…
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Comment #9705413
Lead writer at Leap here; sorry to hear about your bad experience. We hit some solid tracking improvement milestones this spring with the 2.2+ series of core software builds, and t…
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Comment #9705399
Hope you'll give it a shot; Image Hands significantly reduces the kinds of jitters that can ruin a decent user experience. In case you haven't yet, be sure to calibrate and optimiz…
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Comment #9705387
Transparent screens are definitely the way forward, but don't discount the possibilities of camera-to-screen passthrough within Gen 1 VR devices. Ultimately the distinction between…