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kyle_u

HN member
Joined
Tue, May 24, 2011, 2:25 AM UTC
HN karma
175
Public activity
35 items

About kyle_u

No profile information was provided.

Recent public activity

  1. comment
    Comment #40883065

    I’ve spent five years and 100KLoC building https://github.com/kyleu/projectforge which helps generate and update other Golang projects I maintain. I use it daily.

  2. comment
    Comment #40846447

    Location: Denver, CO Remote: Yes Willing to Relocate: No Technologies: Go, TypeScript, Scala, Rust, C#, Java, Python, C/C++, SQL, HTML/CSS, JavaScript Résumé/CV: https://kyleu.dev/…

  3. story
    Show HN: Project Forge, my local app that helps you build Golang applications

    Hi, HN! I've spent the last few years building Project Forge, a web application generator/manager, and I'm excited to release it today. Project Forge helps you create and maintain …

  4. comment
    Comment #30948101

    Confirmed! I've been happily working at Fevo for years, more than a thousand miles from headquarters.

  5. comment
    Comment #30878768

    Fevo | New York City or Remote (NA/Europe) | Full time | https://fevo.com Fevo is an ecommerce platform specializing in social selling. We help people buy things and enjoy them tog…

  6. comment
    Comment #15193755

    Hey HN, I've been hacking on Database Flow for the past year, it feels great to finally release it. You can find the source at https://github.com/KyleU/databaseflow

  7. story
  8. comment
    Comment #14060270

    Jan has been incredibly helpful, improving my open source Scala solitaire game ( https://solitaire.gg ) with Github bug reports and feedback, and even suggested using it as a new f…

  9. comment
    Comment #14045906

    I haven't made a single cent off it, but my solitaire game ( https://solitaire.gg ) uses Phaser, I found it to be a great engine, if a bit heavy for a card game.

  10. comment
    Comment #13799387

    I'm the same way with my solitaire game! https://solitaire.gg We should build a collection of web remakes of the built-in OS games.

  11. comment
    Comment #11328495

    There's something very zen about Solitaire games. I've been building them for over a decade, spanning the gamut from http://kylecards.com (no updates in over a decade!) to my lates…

  12. comment
    Comment #11319480

    I built Boilerplay for that exact purpose - https://github.com/KyleU/boilerplay It uses the excellent sbt-scalajs to provide code shared between server and client, and a websocket …

  13. comment
    Comment #11160383

    I love it when people put a modern twist on a ubiquitous game like this. I'm reminded of http://bombermine.com (no longer up?), a massively multiplayer Bomberman clone. Personally,…

  14. comment
    Comment #10856102

    Fixed, thanks for the report!

  15. comment
    Comment #10856100

    Fixed, thanks for the report!

  16. comment
    Comment #10854112

    Heh, I almost never test in IE, so I expect the reverse. Let me know what errors you're seeing via the game's feedback form.

  17. comment
    Comment #10852321

    Great feedback, sorry for your laggy connection. I'm working on a fix now, but glad offline mode is working for you!

  18. comment
    Comment #10852307

    Having it client/server eliminates the possibility of cheating, lets me get exact timings for analytics and data mining and whatnot, and lets me implement cool things like "Observe…

  19. comment
    Comment #10851855

    Yep, this. Went perfectly, and thanks to Akka Persistence, end users (hopefully) just saw a minute of lag before their game resumed.

  20. comment
    Comment #10851847

    Linux 32-bit Build: https://s3.amazonaws.com/solitaire.gg/linux/Solitaire.gg.x32... It looks like I exceeded your texture memory. I use pretty high resolutions (targeting 4K displa…

  21. comment
    Comment #10851617

    Good idea, and a simple change. Thanks!

  22. comment
    Comment #10851613

    I use http://phaser.io for scene management (animated resizing of the game, tweening cards to predefined points on the table, etc) and the particle effects, as well as dynamically …

  23. comment
    Comment #10847806

    Holy crap, I've been waiting for someone to ask me that (I need more coding friends). The entire game is client/server. The client is pure JavaScript, and communicates with the ser…

  24. comment
    Comment #10847770

    Yeah, I've started work on 600 or so games, but haven't tested them all. Russian Solitaire is a glaring omission, and will be corrected right away.

  25. comment
    Comment #10847112

    Thanks! Phaser.io has a great tweening/animation system I use for some things, but the momentum animation was just a few lines of custom code. You basically just set the angle to a…