Viewing profile — kyle_u
kyle_u
HN member- Joined
- Tue, May 24, 2011, 2:25 AM UTC
- HN karma
- 175
- Public activity
- 35 items
- HN profile
- View on Hacker News ↗
About kyle_u
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Recent public activity
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Comment #40883065
I’ve spent five years and 100KLoC building https://github.com/kyleu/projectforge which helps generate and update other Golang projects I maintain. I use it daily.
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Comment #40846447
Location: Denver, CO Remote: Yes Willing to Relocate: No Technologies: Go, TypeScript, Scala, Rust, C#, Java, Python, C/C++, SQL, HTML/CSS, JavaScript Résumé/CV: https://kyleu.dev/…
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Show HN: Project Forge, my local app that helps you build Golang applications
Hi, HN! I've spent the last few years building Project Forge, a web application generator/manager, and I'm excited to release it today. Project Forge helps you create and maintain …
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Comment #30948101
Confirmed! I've been happily working at Fevo for years, more than a thousand miles from headquarters.
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Comment #30878768
Fevo | New York City or Remote (NA/Europe) | Full time | https://fevo.com Fevo is an ecommerce platform specializing in social selling. We help people buy things and enjoy them tog…
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Comment #15193755
Hey HN, I've been hacking on Database Flow for the past year, it feels great to finally release it. You can find the source at https://github.com/KyleU/databaseflow
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Comment #14060270
Jan has been incredibly helpful, improving my open source Scala solitaire game ( https://solitaire.gg ) with Github bug reports and feedback, and even suggested using it as a new f…
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Comment #14045906
I haven't made a single cent off it, but my solitaire game ( https://solitaire.gg ) uses Phaser, I found it to be a great engine, if a bit heavy for a card game.
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Comment #13799387
I'm the same way with my solitaire game! https://solitaire.gg We should build a collection of web remakes of the built-in OS games.
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Comment #11328495
There's something very zen about Solitaire games. I've been building them for over a decade, spanning the gamut from http://kylecards.com (no updates in over a decade!) to my lates…
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Comment #11319480
I built Boilerplay for that exact purpose - https://github.com/KyleU/boilerplay It uses the excellent sbt-scalajs to provide code shared between server and client, and a websocket …
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Comment #11160383
I love it when people put a modern twist on a ubiquitous game like this. I'm reminded of http://bombermine.com (no longer up?), a massively multiplayer Bomberman clone. Personally,…
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Comment #10856102
Fixed, thanks for the report!
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Comment #10856100
Fixed, thanks for the report!
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Comment #10854112
Heh, I almost never test in IE, so I expect the reverse. Let me know what errors you're seeing via the game's feedback form.
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Comment #10852321
Great feedback, sorry for your laggy connection. I'm working on a fix now, but glad offline mode is working for you!
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Comment #10852307
Having it client/server eliminates the possibility of cheating, lets me get exact timings for analytics and data mining and whatnot, and lets me implement cool things like "Observe…
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Comment #10851855
Yep, this. Went perfectly, and thanks to Akka Persistence, end users (hopefully) just saw a minute of lag before their game resumed.
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Comment #10851847
Linux 32-bit Build: https://s3.amazonaws.com/solitaire.gg/linux/Solitaire.gg.x32... It looks like I exceeded your texture memory. I use pretty high resolutions (targeting 4K displa…
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Comment #10851617
Good idea, and a simple change. Thanks!
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Comment #10851613
I use http://phaser.io for scene management (animated resizing of the game, tweening cards to predefined points on the table, etc) and the particle effects, as well as dynamically …
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Comment #10847806
Holy crap, I've been waiting for someone to ask me that (I need more coding friends). The entire game is client/server. The client is pure JavaScript, and communicates with the ser…
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Comment #10847770
Yeah, I've started work on 600 or so games, but haven't tested them all. Russian Solitaire is a glaring omission, and will be corrected right away.
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Comment #10847112
Thanks! Phaser.io has a great tweening/animation system I use for some things, but the momentum animation was just a few lines of custom code. You basically just set the angle to a…