Live data from Hacker News

Viewing profile — ksaun

ksaun

HN member
Joined
Tue, Feb 18, 2014, 3:56 PM UTC
HN karma
203
Public activity
84 items

About ksaun

Hi, my name's Kevin Saunders. I'm a video game designer and producer who has worked mostly on MMOs, RTSs, RPGs, including Shattered Galaxy; Command & Conquer Generals: Zero Hour; Star Wars: Knights of the Old Republic 2; Neverwinter Nights 2: Mask of the Betrayer, Storm of Zehir; and Torment: Tides of Numenera. I subsequently led an innovative prototyping studio at Nexon.

I then shifted from video games for a bit, working on natural language processing design for Embodied, a robotics startup. (This was in 2018.) Significant health developments forced me into an early "retirement" in 2019.

I'm a founding member of Digimancy Entertainment, a role-playing game-focused independent, remote studio, where I function as a production director emeritus.

In 2026, a colleague encouraged me to experiment with Claude Code. It's allowed me to meaningfully work on a game again and I have a modest solo project currently called Vestiges. (It is a 2D rogue-like strategy game in Godot. It includes meta-progression, some narrative, and a minigame that's a variation of blackjack. It's set ~20-30 years in the future. You are an analyst using software (the game) to navigate a person's digitized mind, reading their memories. A complete session of the game is intended to take 5-30 minutes.)

Recent public activity

  1. comment
    Comment #49234405

    I've continued working on my game project, Vestiges, which is a 2D narrative strategy rogue-like in Godot. I'd hoped for a more meaningful update from when I first mentioned Vestig…

  2. comment
    Comment #49160831

    I've continued working on my game project, Vestiges, which is a 2D narrative strategy roguelite made in Godot. This Ask HN post being early in the month surprised me; I'd hoped to …

  3. comment
    Comment #49157113

    (Initial context: I am quite concerned about the environment in general. Younger me even studied environmental engineering because I wanted my career to be in service of the enviro…

  4. comment
    Comment #49125169

    Thank you! And also with you. I have been documenting my journey privately. I will think about making it public. (It would require some editing first and, as much as I shamelessly …

  5. comment
    Comment #48969774

    I'm hesitant to respond, because I haven't shipped yet and I haven't shown any evidence. But I am close enough to completion that I am certain Claude's work will be sufficient to s…

  6. comment
    Comment #48938018

    Re: superpowers/brainstorming: in an attempt to be more helpful, below are a couple examples of prompts I used. (I've been surprised at how infrequently people talking about genAI …

  7. comment
    Comment #48909893

    While I, too, find myself recoiling at many of Claude's word and phrase choices, I've chosen to grit my teeth and have just tried adapting to it. I want Claude to remain focused on…

  8. comment
    Comment #48902377

    Overall, I've been very pleased, though I have seen inconsistency like you mention. First, some background: At the start, I used Sonnet, but after a couple weeks, I'd switched to m…

  9. comment
    Comment #48894173

    (Early on, one requirement I gave it was not to use em-dashes for anything player-facing. It's kind of amusing (and a bit sad) at how often I see in its session self-talk something…

  10. comment
    Comment #48889015

    That's useful context, thanks. I might be in a grey area on that front. Vestiges has no genAI-created images, textures, etc. Pretty much all of the (non-text) visuals are generated…

  11. comment
    Comment #48888618

    Yes, the minigame is like Pazaak. I've prototyped two more radical variants that might also make the cut.

  12. comment
    Comment #48888533

    Thanks! I've been hesitant about Steam because of the strong anti-genAI sentiments there. (And the initial fee to set-up a game's page.) You are right, though, and I probably shoul…

  13. comment
    Comment #48886151

    I was an experienced game designer and producer (mostly RTS and narrative RPG). Some years ago, my career was derailed by major health developments. Since then, I haven't been able…

  14. comment
    Comment #48612778

    That capitalization convention is included in the Associated Press Stylebook ( https://en.wikipedia.org/wiki/AP_Stylebook ); the author's use of that convention is not evidence of …

  15. comment
    Comment #48542786

    If you don't mind disclosing, for what type(s) of games is your game engine intended? (Also: I agree with your assessment. I'm not working on an engine, but I am working on a game,…

  16. comment
    Comment #45822751

    To be fair, pixelready said "average person," not "average American."

  17. comment
    Comment #45105372

    Sincere question: Do you have thoughts as to how we can invest our $ if our goal is to support the "good economy" instead of attempting to ride the wave of the rich getting richer?…

  18. comment
    Comment #44555233

    Specifically, the episode "Forks," in season 2. IMO, this episode can be enjoyed by someone otherwise unfamiliar with the show.

  19. comment
    Comment #40745092

    I don't know about SSI, but this isn't accurate for SSDI. For SSDI, if your earned income is more than $1110 in a month (for 2024), then you consume one of your 9 trial work months…

  20. comment
    Comment #40743388

    Besides just not using these services, wouldn't it also be necessary to divest any investments in any of these companies (even if through mutual/index funds, etc.)? I agree it is h…

  21. comment
    Comment #40372611

    Well, I have a similar difficulty in analyzing myself. So you are not alone. But I also struggle hypothesizing others' reasons for behavior. I can readily empathize with others, bu…

  22. comment
    Comment #40260849

    > Diet and exercise are extremely effective in treating type 1 diabetes. But some exogenous insulin (and other medications) are usually still required. I think you are misinformed …

  23. comment
    Comment #39625536

    The entire system is too complicated, and the CGM too variable in accuracy, for such calibration to work in the way I think you are suggesting. Each time the CGM is applied, the si…

  24. comment
    Comment #39560534

    Suppose you lose your job while your house is badly underwater. You are unable to make mortgage payments and selling your house would leave you saddled with part of your mortgage s…

  25. comment
    Comment #36376523

    Thanks. :) Gosh, no. (Too much additional work for the benefit, for us.) We've used Unity, but we expect to transition to Unreal in the future as Unity's direction in recent years …