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kaiokendev

HN member
Joined
Thu, Apr 06, 2023, 7:50 PM UTC
HN karma
75
Public activity
38 items

About kaiokendev

git@kaiokendev kaiokendev.github.io kaiokendev1@gmail.com huggingface.co/kaiokendev

Recent public activity

  1. comment
    Comment #48376756

    Google Search used to essentially be this, then they had to tack on finnicky AI systems to handling the parsing of unstructured queries, and that was a cost/time sink that swung th…

  2. comment
    Comment #48345922

    I think the presentation may fail to land because, on the surface, it is nearly wholly AI-generated, but also after reading through many of the entries, everything besides the Agen…

  3. comment
    Comment #47904447

    > Every time someone has any idea it's accompanied by a multi page "Clauded" memo explaining why it's a great idea and what exactly should be done (about 20% of which is useful). w…

  4. comment
    Comment #47838006

    There are still several avenues for this, and I imagine they'll continue to exist even in a mostly-AI-enhanced world. You'll need to dedicate time to finding them. For example, Bat…

  5. comment
    Comment #47811694

    Tower of Babylon it's brilliant

  6. comment
    Comment #47513433

    > writing code was never the bottleneck This is overly dismissive, there are many things that are possible now that weren't before because writing the code is no longer the bottlen…

  7. comment
    Comment #47237750

    Given some intelligent system, an AI that perfectly reproduces any sequence that system could produce must encode the patterns that superset that intelligence.

  8. comment
    Comment #47056913

    this was a pleasant blog post to read, i enjoyed the jiggling cat

  9. comment
    Comment #46799392

    I never advocated for Windows, but I always used it because it "just worked". At a certain point, I realized - as OP had - that I was spending just as much time configuring Windows…

  10. comment
    Comment #46713745

    One thing I had fun doing last year was having Claude parse some gamebook PDFs I got on archive.org, split them out into sections, and build a wrapper for presenting the sections w…

  11. comment
    Comment #45540498

    very interesting stuff! great work and congratulations on the ICLR acceptance!

  12. comment
    Comment #45269801

    I was targeted by this exact same attack several months ago. It sounded incredibly real, the emails looked legit, down the domains, Google even has a process for this exact scenari…

  13. comment
    Comment #45246569

    It was a great engine. You built a great piece of software.

  14. comment
    Comment #45007044

    You also still have the same amount of time you had 40 years ago. There are definitely more games available, and I would argue the proportion of high quality games has also increas…

  15. comment
    Comment #45006690

    > It’s like the rise of Unity in the 2010s: the engine democratized making games, but we didn’t see a proportional explosion of good game, just more attempts. But we did? We've com…

  16. comment
    Comment #44419782

    having a really tough time wrapping my head around it but it sounds really interesting

  17. comment
    Comment #43814112

    I can second this. I own the physical as well, has many pages going over the code used in the games being covered and why they were written that way.

  18. comment
    Comment #43692179

    The site has an API for reading posts [0]. It works (worked?) quite well. For making posts, you'd need to write your own functionality that forwards the CAPTCHA and post timers. [0…

  19. comment
    Comment #43542230

    Well the assembly I put into it was written by humans writing assembly intended to be well-understood by anyone reading it. On the contrary, many NES games abuse quirks specific to…

  20. comment
    Comment #43536426

    > How would you characterize the overall structural complexity of the project, and degree of novelty compared to other NES emulators Claude may have seen during training ? Highly c…

  21. comment
    Comment #43535969

    I made this NES emulator with Claude last week [0]. I'd say it was a pretty non-trivial task. It involved throwing a lot of NESDev docs, Disch mapper docs, and test rom output + as…

  22. comment
    Comment #43209264

    Great game!

  23. comment
    Comment #41116464

    i'm really hoping for this as well! i'm a big believer that neural rendering pipelines will overtake traditional push-tris-to-gpus that we've essentially been using since Descent

  24. comment
    Comment #40957273

    Have been in situations just like this, on pretty much every side (the fuck-upper, the person who has to fix the fuck up, and the person who has to come up with a fuck-up remediati…

  25. comment
    Comment #40673230

    Highly recommend his Tower of Babylon, I think about it regularly, love his brand of sci-fi