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Viewing profile — jordo

jordo

HN member
Joined
Mon, Jul 05, 2010, 10:28 PM UTC
HN karma
72
Public activity
20 items

About jordo

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Recent public activity

  1. comment
    Comment #40912901

    https://sluglibrary.com/ - game library used in many engines to do vector graphics and fonts directly on the GPU

  2. comment
    Comment #40445739

    Building a helm chart right now to see if I can get it self-hosted in our cluster... :D

  3. comment
    Comment #40443453

    REALLY looking forward to trying this. Mixpanel has the most obscure pricing model of any SAAS i've ever tried to integrate with... When we 'upgraded' from their free tier to a pai…

  4. comment
    Comment #39519480

    OK soooooo.... Prediction is there is going to be a correction as % holding stocks are currently close to an all-time high. So what asset am I buying right now?

  5. comment
    Comment #37191569

    Open sourced - nice!

  6. comment
    Comment #34947078

    We made https://rocketbotroyale.winterpixel.io in godot 3.5. ~ 20MB wasm binary, ~20MB game assets. We did however, have to do a ** ton of engine modifications to get the performan…

  7. comment
    Comment #34234128

    Would you be able to provide support for dotnet 8 alpha? Super interested in this, but would need iOS,MacOS and wasm... Seems like cross-compile support for all those targets are a…

  8. comment
    Comment #32110133

    Scorched was an inspiration for our battle-royale online version: https://rocketbotroyale.winterpixel.io

  9. comment
    Comment #31633556

    Alternative? - Rocket Bot Royale - https://rocketbotroyale.winterpixel.io

  10. comment
    Comment #31566627

    I always think of the Monty Hall problem with 100 doors. And with the game show host revealing 98 'goat' doors thus leaving two doors left (the original guess, and another one). Yo…

  11. story
  12. comment
    Comment #29400944

    We flipped a coin, and it ended up being heads (just us), meh... Nothing more to it: https://arxiv.org/pdf/1806.02404.pdf I believe the TLDR of that is, if you monte carlo the drak…

  13. comment
    Comment #28352708

    This is EXACTLY the issue we are currently running into while hosting our gameservers on kubernetes via agones https://agones.dev/site/ . While our gameserver processes don't reall…

  14. comment
    Comment #27935596

    This is exactly why we are using DigitalOcean to host our gameservers... Our egress costs are basically 1/10th of what we would pay on the big three. DigitalOcean Egress - $0.01/GB…

  15. comment
    Comment #26028158

    https://bgolus.medium.com/the-quest-for-very-wide-outlines-b... FTW

  16. comment
    Comment #26028075

    This. Same sentiment here. Although one of the greatest strengths in the engine is the fact that it's open source, and extremely easy to build. Any limitation I've come across I've…

  17. comment
    Comment #1773097

    Stick golf was free for about 5 days during a promotion I did with FAAD. (freeappaday.com). It's now $0.99, and been at that price for a while.

  18. comment
    Comment #1772764

    Thanks man! It's great to hear that kind of stuff from other developers.

  19. comment
    Comment #1772559

    Although i don't 'live' of it's profit, I have been making more from it the last two months than my 'real' job... 'Stick Golf', - iPhone/iPad game. http://noodlecake.com

  20. comment
    Comment #1689666

    I don't live in the US.