The Tech Stack Behind a WASM and WebGL2 Battle Royale
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The Tech Stack Behind a WASM and WebGL2 Battle Royale
1–5 of 5 posts
Re: The Tech Stack Behind a WASM and WebGL2 Battle Royale
#2I'm really excited about the future of WebGL (and eventually WebGPU games). I really like Godot for it's light weight, open source, focused nature. It's a good engine.
We'll be publishing more blog posts about our experience using Godot, writing netcode in Godot, and deploying to the web platform for games.
Re: The Tech Stack Behind a WASM and WebGL2 Battle Royale
#3Full Disclaimer: I worked on this game with OP. I'm really excited about the future of WebGL (and eventually WebGPU games). I really like Godot for it's light weight, open source, focused nature. It's a good engine. We'll be publishing more blog posts about our experience using Godot, writing netcode in Godot, and deploying to the web platform for games.
Re: The Tech Stack Behind a WASM and WebGL2 Battle Royale
#4Great to hear a very positive report on the Kubernetes based "Agones" game-server operator. Builtin metrics that get dropped i to the other snap in observability tools... everything looks so slick, so visible. Plug & play!
Re: The Tech Stack Behind a WASM and WebGL2 Battle Royale
#5Full Disclaimer: I worked on this game with OP. I'm really excited about the future of WebGL (and eventually WebGPU games). I really like Godot for it's light weight, open source, focused nature. It's a good engine. We'll be publishing more blog posts about our experience using Godot, writing netcode in Godot, and deploying to the web platform for games.
Thoughts on WebGPU?