Live data from Hacker News

Viewing profile — johanpeitz

johanpeitz

HN member
Joined
Thu, Dec 22, 2022, 10:31 PM UTC
HN karma
226
Public activity
28 items

About johanpeitz

I make stuff! https://apskeppet.se

Recent public activity

  1. story
  2. comment
    Comment #42265516

    I've seen the linux version (available on itch.io) run on the steam deck but haven't tried my self. Lots of keyboard and mouse required to have a good time. :) It does export to ob…

  3. comment
    Comment #42265506

    Wow, that makes me so happy to hear. I'm no 3D modeler myself so it is very much built from a beginner/2d perspective.

  4. comment
    Comment #42264753

    Thanks! A bit fiddly sometimes but very rewarding

  5. comment
    Comment #42264745

    Unfortunately I know next to nothing about animating so I am not much help here. That said I didn't know anything about 3d modelling when I made picoCAD so maybe there will be anot…

  6. comment
    Comment #42264739

    It has definitely crossed my mind. Main reason I haven't looked into it is Picotron's (so far) lack of ability to export native binaries.

  7. comment
    Comment #42264298

    pico8 has the ability to export anything you make into native binaries. Simple as that :)

  8. comment
    Comment #42263837

    Hallo! Johan the dev here, thanks for all the positive responses. Happy to answer any questions about picoCAD if there are any. You can also check out https://picoCAD.net for more …

  9. story
  10. story
  11. comment
    Comment #34117577

    Thanks! Yeah that’d be nice. It’s a challenge to balance flexibility vs simplicity and I tend to go for the latter. You can always change the speed and make some notes longer to ge…

  12. comment
    Comment #34106672

    Thanks! Not sure I follow regarding the name. It is a cad program, it is tiny, it is built with pico - picoCAD! :)

  13. comment
    Comment #34106661

    Not really, I think you would have more success with sketch up or similar

  14. comment
    Comment #34105636

    It’s a combination of things I guess. The 3D renderer is one bit that it complicated in itself, but most of the code is actually UI.

  15. comment
    Comment #34104201

    Haha, youre welcome. Hope you put the sprites to good use!

  16. comment
    Comment #34104033

    Thanks! That’s actually where this project started. The synth part was added to get some meaning to it :)

  17. comment
    Comment #34104003

    Thanks for the feedback, appreciate it. I can totally understand where you’re coming from, but the program is not designed to be efficient. I think of it more as a toy, or and inte…

  18. comment
    Comment #34103983

    Weirdly, this project started not from the audio end, but with the physics simulation of the cables. Building a synth came later when I needed something to do with the cables. :) B…

  19. comment
    Comment #34103947

    Some of the feedback I’ve received for picoCAD is that for people who aren’t accustomed to modelling find it really easy to get started. The constraints and the restrictions makes …

  20. comment
    Comment #34103936

    There’s a built in exporter for OBJ/MTL, and the base format should be fairly easy to convert in to anything if you’re up for it. :D

  21. comment
    Comment #34103933

    A spinning gif is the main export function in picoCAD. Check the #picoCAD hashtag for some amazing models built by the community. Animation is not built in, but you can exploit the…

  22. comment
    Comment #34103912

    Heh, thanks! I’ve been making games for 30 years and had a lot of practice. I’m a massive fan of fully integrated dev environments and started with AMOS on the Amiga, used flash A …

  23. comment
    Comment #34103133

    Aw thanks! Yes, allegro was my first foray in to making games in c. Used it extensively 98-02 iirc. :)

  24. comment
    Comment #34102995

    Hello! I’m the creator of picoCAD - thanks for the nice comments. Happy to answer any questions about it if you have any. If not, feel free to check out my patreon! :D https://www.…

  25. comment
    Comment #34102970

    Yes! picoCAD comes with an exporter that can export to MTL/OBJ which can be imported anywhere basixally