Viewing profile — johanpeitz
johanpeitz
HN member- Joined
- Thu, Dec 22, 2022, 10:31 PM UTC
- HN karma
- 226
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- 28 items
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About johanpeitz
Recent public activity
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Comment #42265516
I've seen the linux version (available on itch.io) run on the steam deck but haven't tried my self. Lots of keyboard and mouse required to have a good time. :) It does export to ob…
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Comment #42265506
Wow, that makes me so happy to hear. I'm no 3D modeler myself so it is very much built from a beginner/2d perspective.
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Comment #42264753
Thanks! A bit fiddly sometimes but very rewarding
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Comment #42264745
Unfortunately I know next to nothing about animating so I am not much help here. That said I didn't know anything about 3d modelling when I made picoCAD so maybe there will be anot…
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Comment #42264739
It has definitely crossed my mind. Main reason I haven't looked into it is Picotron's (so far) lack of ability to export native binaries.
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Comment #42264298
pico8 has the ability to export anything you make into native binaries. Simple as that :)
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Comment #42263837
Hallo! Johan the dev here, thanks for all the positive responses. Happy to answer any questions about picoCAD if there are any. You can also check out https://picoCAD.net for more …
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Comment #34117577
Thanks! Yeah that’d be nice. It’s a challenge to balance flexibility vs simplicity and I tend to go for the latter. You can always change the speed and make some notes longer to ge…
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Comment #34106672
Thanks! Not sure I follow regarding the name. It is a cad program, it is tiny, it is built with pico - picoCAD! :)
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Comment #34106661
Not really, I think you would have more success with sketch up or similar
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Comment #34105636
It’s a combination of things I guess. The 3D renderer is one bit that it complicated in itself, but most of the code is actually UI.
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Comment #34104201
Haha, youre welcome. Hope you put the sprites to good use!
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Comment #34104033
Thanks! That’s actually where this project started. The synth part was added to get some meaning to it :)
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Comment #34104003
Thanks for the feedback, appreciate it. I can totally understand where you’re coming from, but the program is not designed to be efficient. I think of it more as a toy, or and inte…
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Comment #34103983
Weirdly, this project started not from the audio end, but with the physics simulation of the cables. Building a synth came later when I needed something to do with the cables. :) B…
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Comment #34103947
Some of the feedback I’ve received for picoCAD is that for people who aren’t accustomed to modelling find it really easy to get started. The constraints and the restrictions makes …
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Comment #34103936
There’s a built in exporter for OBJ/MTL, and the base format should be fairly easy to convert in to anything if you’re up for it. :D
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Comment #34103933
A spinning gif is the main export function in picoCAD. Check the #picoCAD hashtag for some amazing models built by the community. Animation is not built in, but you can exploit the…
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Comment #34103912
Heh, thanks! I’ve been making games for 30 years and had a lot of practice. I’m a massive fan of fully integrated dev environments and started with AMOS on the Amiga, used flash A …
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Comment #34103133
Aw thanks! Yes, allegro was my first foray in to making games in c. Used it extensively 98-02 iirc. :)
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Comment #34102995
Hello! I’m the creator of picoCAD - thanks for the nice comments. Happy to answer any questions about it if you have any. If not, feel free to check out my patreon! :D https://www.…
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Comment #34102970
Yes! picoCAD comes with an exporter that can export to MTL/OBJ which can be imported anywhere basixally