Viewing profile — jmquigs
jmquigs
HN member- Joined
- Fri, Nov 06, 2015, 7:09 PM UTC
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- 10 items
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About jmquigs
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Recent public activity
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Comment #13189259
On the flip side, it could also convince executives that they need to cover up security breaches as much as possible.
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Comment #11262115
ModelMod: modify art in games https://github.com/jmquigs/ModelMod I posted this as a "Show HN" a few months ago. It's awesome because for the vast majority of commercial games, the…
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Comment #10712780
I don't know about 100K, but for my 5667 line project, a recent nightly build takes 8 seconds to build on my 2012 macbook pro (4 core 2.3G i7). That is with up-to-date external cra…
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Comment #10705104
There are some things I like about Go: 1) really fast compilation speed 2) goroutines 3) gofmt But I learned F# after learning Go, and it felt like I was walking out of Plato's cav…
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Comment #10704012
The article talks about how jellyfish create areas of low pressure in front of them to pull them forward. I wonder if top human swimmers can do something similar. Phelps, for examp…
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Comment #10569527
Yes, its just cosmetic. Hacking the grenade count is what I would consider to be a gameplay mod, and there is a third category, UI mods, featured in WoW. With some overlap between …
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Comment #10568212
I never tried it with minecraft. I'd have to guess no. I think minecraft optimizes rendering by batching geometry up into big chunks. These wouldn't be very useful as the basis for…
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Comment #10568113
Vert/prim count was the easiest way to do it. It doesn't require me to checksum vertex buffers or anything like that. I'm hoping to add texture checksums as a secondary key, so tha…
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Comment #10568106
Author here. I use it mostly for character mods, just like I show in the videos. I'm a pretty typical "programmer artist" though, so my mods are primitive. I've also used it for re…
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