Viewing profile — jenniferhooley
jenniferhooley
HN member- Joined
- Fri, Nov 01, 2024, 12:48 PM UTC
- HN karma
- 48
- Public activity
- 28 items
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About jenniferhooley
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Recent public activity
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Comment #48992360
Huh? I have a 650sqft house, it costs 430K in a small town. I looked at building a new place, it would cost roughly the same to hire a building team to make it - not to mention yea…
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Comment #48992162
Or we just wait for automation and robotics to make building housing much cheaper and the free market system to fix things - which 5 years ago I assumed was too far out, but with a…
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Comment #48892715
Here I will quote what I said to you - it's super explicit and obvious I'm asking how one would find it useful. "How is it useful? I'm no expert in combustion engines, so I'd hesit…
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Comment #48872742
Where did I say what people are allowed to find entertaining? It would be insane to tell someone what they should find entertaining, that's the dumbest thing I've ever heard. As fo…
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Comment #48866365
How is it useful? I'm no expert in combustion engines, so I'd hesitate to rely on a slop graphic like this to learn about them as I doubt the creator has any idea about them either…
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Comment #48786369
Oh, you think we are going to have another breakthrough in artificial intelligence rivaling the one we had in 2022 this year or next? What research or studies lead you to believe t…
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Comment #48778945
No. Anyone who doesn't code with AI - while retaining a deep knowledge and understanding of the problem domain - is falling behind. I hate to say this tbh, I loved hand-writing cod…
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Comment #48777952
Programmers can use smaller models like deepseek v4 flash for 98% of the same productivity as SOTA models and cost (true cost) around $10-$30 a month. So I doubt most people who he…
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Comment #48776495
Man the one-shot game that is genuinely good in 2027 is crazy. A good game typically takes around 3-8 years of development by multiple skilled people. Maybe 3 years or so for 1 guy…
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Comment #48691298
Let's say we're prototyping an interactive tree (this is totally made up, but you get the idea): Take this data input and convert it to a Sugiyama-style tree with hand-drawn feelin…
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Comment #48690912
I felt like it was about 10X better at "pretty" but straightforward 1 shot'ish type tasks. Not so different for complex and specific tasks in real code-bases. Why do you say it was…
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Comment #48557238
Yes, but the AI will handle asking you everything. Here's how easy it is to make a game that functions like his but without the polish - put Claude in plan mode 1 prompt, then answ…
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Comment #48531133
You mean by "we illustrate and print it", we have an AI illustrate it?
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Comment #48531106
How much of the code do you think is written by AI? Just curious as I do video game development and just recently started heavily using opencode agentic development with the Flash …
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Comment #48530767
I thought this might be interesting - but I'm on PC and there are no quick ways to pop on that site and see the app in action. Like no screenshots or anything? So I left and likely…
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Comment #48529930
I do a lot of game stuff (professionally and just for fun) and play around with maxing out vibeing little feature samples. This would be fairly straightforward vibecode over a day …
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Comment #48511326
Yeah, I feel like nobody realizes you can put together premade/open source game base + assets in a weekend. And before LLMs there were guys who specialized in this and got really p…
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Comment #48510876
I feel like you don't have any friends who make software but don't know how to code. Yes, they do make software now - whereas it was impossible before. You may be absolutely shocke…
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Comment #48510855
You mean theoretically in the future? Or right now?
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Comment #48510794
Vocal minority? Perhaps the majority are just getting fed up with vibe coded mediocre stuff that's significantly worse in every single way to other real options out there?
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Comment #48476624
"I thought we were beyond this by 2026." Have you been asleep for the last 4–8 years? We aren't even 'beyond this' compared to where we were 15 years ago. In case you haven't notic…
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Comment #48467103
Just depends what you are working on. If you are trying to make a video game that's at a level of a decent indie game (think Hades/Baazar/etc), making UI elements/VFX/complex shade…
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Comment #48400235
"I want freedom to do what i want and not sitting in front of a computer and coding for some company." "Please AI lets burn down knowledge work and labor work" "Let people do old h…
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Comment #47753101
This is always a worry, but typically, being first to market is the most important part. As long as you can scale quickly and maintain your edge, this doesn't seem like such a big …
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Comment #47751966
I think that most people are pretty short-sighted about the utility cases right now (which is understandable given the negative feelings about a lot of what's currently going on). …