Viewing profile — imadr
imadr
HN member- Joined
- Thu, May 21, 2020, 3:00 PM UTC
- HN karma
- 702
- Public activity
- 69 items
- HN profile
- View on Hacker News ↗
About imadr
Recent public activity
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Comment #48477533
Is no one tired else of these repetitive, obviously Claude-made webdesigns?
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Comment #47313244
Is it the em dashes? I didn't get the feeling it was AI generated at all
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Comment #47180684
Yes and? Let's suppose your statement is 100% true, I genuinely don't see the point of these kinds of comments. Why every time some person/group of people enact an anti-LLM policy …
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Comment #46633542
I like your style! Reminds me of https://usgraphics.com/
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Comment #46633449
What does this even do? Read most of the page but still didn't understand the project actually is
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Comment #45131124
I definitely agree with you that the article lacks mathematical rigor, it's something I'll try to improve in the future. Thanks for the feedback!
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Comment #45130664
The roughness reflection slider thingy is trivial to generate with any LLM, however you should try generating the BRDF illustration with: - 3d primitives (arrows, hemisphere) - bil…
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Comment #45119902
I took me about 3 months working on it on and off, it amounts to about 3 weeks of full time work. For my other projects I'm just writing everything to a single typescript file and …
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Comment #45117972
Yes, in rendering when we talk about “diffuse” reflection we implicitly mean fuzzy reflections due to light penetrating the material and exiting a small distance away from the entr…
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Comment #45110391
If i’m not mistaken that’s in part how they came up with micro facet models, or at least to verify their accuracy. Take this paper for example https://www.cs.cornell.edu/~srm/publi…
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Comment #45110219
Yes I didn't have time to write a chapter about camera sensors, the human retina, and the whole image formation process. I'll definitely expand on this later on.
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Comment #45110180
Again, thanks for the thorough and constructive answer, it doesn't come off as mean, on the contrary I appreciate it :) I strongly agree that teaching is absolutely the best tool f…
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Comment #45109937
I wrote everything from scratch in javascript and webgl. You can check the entire source code of the article here: https://imadr.me/pbr/main.js Beaware though, it's a 8000+ lines o…
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Comment #45109193
I might be a stupid question but how hard would that be to explain, and to understand? If you had to teach an alien from another universe physically based rendering: - In an exhaus…
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Comment #45108817
Thanks for the constructive criticism! A few points I'd like to discuss: Let's suppose the aim of the article was indeed to learn PBR from first principles, what would it look like…
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Comment #45108269
I developed this article on firefox desktop and tested it on safari ios, and here I was thinking my testing was exhaustive! I just hope it’s not some obscure webgl bug on android A…
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Comment #44995570
And it shouldn't need to. Making (relatively) simple changes like checking-in fixed versions of dependencies in the code base and abstracting away core logic from the platform laye…
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Comment #44842977
I haven't used Rust extensively so I can't make any criticism besides that I find compilation times to be slower than C
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Comment #44828571
The model has multiple layers which are basically a giant non-linear equation to predict the final shaded pixel, I don't see how it's inherently difference from a shader outputing …
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Comment #44812307
Don't you think a sufficiently advanced model will end up emulating what normal 3D engines already do mathematically? At least for the rendering part, I don't see you can "compress…
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