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ian_lotinsky

HN member
Joined
Tue, Jan 01, 2013, 7:48 PM UTC
HN karma
357
Public activity
40 items

About ian_lotinsky

No profile information was provided.

Recent public activity

  1. comment
    Comment #31982014

    Most of the time when I delay emails or Slack messages, it’s because I don’t want others to respond until later because of my own busyness or more important items to address today.…

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    Comment #31818894

    https://shortcut.com/ is your savior. Try it.

  3. story
    Ask HN: How about right to extended use?

    Like right to repair, wouldn’t it be great if web-connected product companies were required to make it easier to extend use of their products? I simply want to save my Ring Doorbel…

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    Comment #31022630

    Check out “Farhaven AR” in the Apple App Store. It was made as an immersive adventure with the player at the center to buck the trend in today’s games and return to the basics of e…

  5. comment
    Comment #31022603

    Totally with you, koof. I think I’ve always enjoyed most write-ups and trailers of games and films more than the actual games and films. Only a few truly deliver.

  6. comment
    Comment #27387785

    Bruce Schneier, our country needs you! If you—or someone with your mindset—isn’t in authority and we get the technical equivalent of the TSA, we’re in for a world of hurt and troub…

  7. comment
    Comment #25785371

    Farhaven, a truly-immersive augmented reality game for Apple devices that fills your room with a high fantasy adventure. (Powered by Unity and ARKit.) Apple App Store pre-order: ht…

  8. story
    Ask HN: Which hackers should I be following these days?

    10-15 years ago, I worked a corporate job, which I genuinely enjoyed for many reasons. While there, my imagination and energy exploded as I discovered and drank up all that Joel Sp…

  9. comment
    Comment #17675269

    Yes, PSP 6 was the first release with vector capabilities. That's what made it so great for web development. I'm not sure what happened with the renderer in version 7, but the edit…

  10. comment
    Comment #17675244

    Hi Markoff! I agree with your sentiment, but I'm not promoting my game in the least. It was created back in the mid-90s, never was released to the public, and never will be. Robert…

  11. comment
    Comment #17654362

    Thanks! We gave up on it because the game was too easy and RSD Game-Maker--not to be confused with YoYo Games GameMaker--wasn't sophisticated enough to build a real game. It was a …

  12. comment
    Comment #17654348

    The video captures the entire game. Still want a copy? ;)

  13. comment
    Comment #17654331

    I certainly hope he is alive and well! This is simply me reminiscing and expressing gratefulness for something that helped shape my career.

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