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Thank You, Robert Voit, Creator of Paint Shop Pro

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Re: Thank You, Robert Voit, Creator of Paint Shop Pro

#3
Paint Shop Pro 5 (and later 6 & 7) is still to this day one of my favorite pieces of software (no, I'm not still using it) and one of the first things in the PC era that I didn't pirate.

It was largely responsible for my early development as a web designer and later developer. I still remember it being incredibly intuitive and fun to use. I probably logged thousands of hours inside of that application.

Re: Thank You, Robert Voit, Creator of Paint Shop Pro

#5
Paint Shop Pro was the best.

I was not as honest as the author of this article. I didn't buy Paint Shop Pro and I didn't write to its creator. I got a free trial on a cover-disk of some PC magazine and managed to extend the trial indefinitely via some hack or other.

Until then my only image editing tool was Microsoft Paint(brush), and PSP was a whole new world. Layers, clone tools, airbrushing. It was amazing. I was one of the few kids in my school who could edit images like that -- there were a couple who had Photoshop because their parents did design or photography.

Then at some point they clamped down on dodgy users, but by then Adobe had old versions of Photoshop out for free and eventually the GIMP made it to Windows.

Re: Thank You, Robert Voit, Creator of Paint Shop Pro

#6
PSP was one of those programs (along with Winamp) that are the hallmarks of the golden age of user experience for me. They had a lot of functionality but were very lean, a joy to use and reasonably priced. I miss the days when you didn't need a 100 MB (relatively speaking) package just to show a screen.

Re: Thank You, Robert Voit, Creator of Paint Shop Pro

#7
I love PSP. It was one of the few applications worth the money the author charged for it. Up until recently I was using PSP5 for all of my taster image editing, but I reinstalled my OS drive and I don’t know where I stashed my setup.exe for it and the much-needed patch. Great stuff.

Re: Thank You, Robert Voit, Creator of Paint Shop Pro

#9
While Paint Shop Pro 6 is the most beloved version, PSP 7 and (particularly) 8, took the software in a very interesting direction. I remain convinced that this directly lead to Corel acquiring it with the unstated but definite intention of crippling it.

See, 6 and below were fairly traditional raster-based editors. But starting in 7, and with substantial improvements in 8, PSP introduced the concept of raster and vector editing capabilities, in the same document. You could create raster layers, and do traditional drawing and filtering, and you could also create vector layers, where you could draw shapes and paths which would remain editable and would be rasterised on the fly.

It took a while to get your head around this capability, but once you did, it was incredibly powerful, especially for the time period we're talking about. Coupled with the rate at which its general raster editing capabilities were improving, I suspect Corel feared not just that PSP was becoming a more serious competitor in the raster space, but that it would undermine the market for CorelDraw, and threaten the whole model of selling separate vector and raster editors.

In the past few years, mixed paradigm vector/raster editors like Sketch have become more common. But download a copy of PSP 8 and you'll see that Jasc got there years before the rest of the industry, to such an extent it meant PSP had to be killed.

Re: Thank You, Robert Voit, Creator of Paint Shop Pro

#10
post #6

PSP was one of those programs (along with Winamp) that are the hallmarks of the golden age of user experience for me. They had a lot of functionality but were very lean, a joy to use and reasonably priced. I miss the days when you didn't need a 100 MB (relatively speaking) package just to show a screen.

You also had to be an expert in multiple levels of the technology stack to build any program with cross platform support. Yes, packages were smaller, but developers had to do way more work and so applications were released less frequently. It would be very hard back then to make a cross platform program as a weekend project.
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