Viewing profile — huxingyi
huxingyi
HN member- Joined
- Sun, Jun 26, 2016, 9:22 PM UTC
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- 200
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- 52 items
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About huxingyi
Recent public activity
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Show HN: Dust3D 1.0 – low-poly 3D modeling tool (10 years in the making)
Dust3D 1.0 is finally released — about 10 years after the first commit in December 2016. I posted a preview version here in April 2018 and a beta in December 2018. Back then I thou…
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Comment #23318856
This framework has the potential to become another Qt if UI is been added. The coding style and document[0] are solid and similar with Qt[1]. Giving the Qt is heading in an unpopul…
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Comment #21035064
Neat! I checked the async.h, looks like it doesn't support nested calls? I did a similar toy many years ago, which could be used with other async libraries such as libuv: https://g…
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Comment #20415900
Thanks, that's good!
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Comment #20415447
Thanks, to conclude from your detailed answer: I can still license the code other than CGAL to MIT, but license the whole project to GPL, and in the future if I removed CGAL, I can…
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Comment #20411819
Thanks, I checked that link. The "CGAL/Polygon Mesh Processing" package is licensed on GPL: https://doc.cgal.org/latest/Manual/packages.html And the mentioned other libraries doesn…
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Comment #20411787
Thanks, so that means the user have to open source their script also.
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Comment #20411697
Thanks, I mainly use the CGAL/Polygon_mesh_processing to do mesh boolean. I saw some thread say CGAL commercial license cost $12K, it's not affordable for a side project yet.
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Comment #20411662
Thanks, > 1. MIT can easily be re-licensed as GPL. You can keep a branch of it right before the introduction of CGAL, so if someone really wanted to, they could replace it with som…
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Ask HN: Could I use GPL licensed library in my MIT licensed project?
I have been working on my side project for years, and I am preparing to release the 1.0 stable version. The project is on MIT license since the first day, and it’s my preferred cho…
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Comment #20199409
The actual effort of writing one line of code in the specific language doesn’t mention in the article. Write one line of rust is extremely difficult than one line of Python, or eve…
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Comment #20078514
Looks like a really good start. One suggestion: add mesh boolean algorithm, currently, only CGAL do this well, if your library could supports this on the MIT license, I would defin…
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Comment #19927145
Inspired by Protothreads, I implemented a similar framework 5 years ago, well, not exactly a framework, just several lines of macros, which could be used in general purpose not jus…
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Comment #18584601
Thanks. Yes, it’s painful of manage cpp with different compilers, the cross platform of Dust3D mainly benefit from Qt.
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Comment #18580750
Thanks for asking, there is a target in my mind that generate highly detailed mesh but maintained the easy usability. I don't know how far the target is away. The near roadmap is m…
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Comment #18580613
Thanks for the info, may have a try to see how Dust3D could benefit from this.
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Comment #18580208
Input by direct type number of position and radius? Not yet.
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Comment #18580191
Blue smudges! my god, LOL, That is the drawing of the front view of the mosquito! The blue lines dragged down in the GIMP is the reference line. Usually, when make reference sheet …
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Comment #18579051
> What do you think of CGAL? I am using some function of CGAL in Dust3D, it's a great work. However, it doesn't work with iOS and it's license is more strict than MIT, may remove i…
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Comment #18579026
Thanks for verifying :-)
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Comment #18579018
Thanks, the underlying mesh render use the Qt/QOpenGLWidget, haven't try it with OpenGL ES2.0 and OpenGL 2.x
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Comment #18579008
should be ok with 3D printing, because the outcome of Dust3D generated is a watertight mesh. However, I don't have a 3D printer, cannot try yet.
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Comment #18578990
Hi, thanks, currently support glb, fbx obj export, but without import supports, may be add in the future.