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horia314

HN member
Joined
Sat, Jan 12, 2008, 10:24 PM UTC
HN karma
18
Public activity
13 items

About horia314

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Recent public activity

  1. comment
    Comment #2128100

    And it's a good thing for us that this is the case. Every time we say we wish a company dominated a field (like many of us say regarding Apple or Google) we basically say we wish i…

  2. comment
    Comment #978684

    Other: Tcl. Good language, somewhat underrated.

  3. comment
    Comment #750770

    Hello, I don't really have as deep an understanding of this subject as I'd like, so my explanation might seem rough, but here's my two cents. You can say a language is a set of rul…

  4. comment
    Comment #669448

    It's weird hearing people say not to focus on cleaning modules because they're a waste of precious resources. Down the road, the code is all you've got - you must keep it in as goo…

  5. comment
    Comment #517259

    Hello, There's a small thinking shift between writing a game in an imperative style and writing it in a functional style. In particular, it's smaller, I think, for games than for o…

  6. comment
  7. comment
    Comment #396038

    You'd better ask "It I started this position two months ago, what kind of things I'd be working on by now?" It takes a little to accustom yourself to each work environment, and a l…

  8. comment
    Comment #375380

    int rand17() { int t = rand15(); if(t > 3) return t; else return 2 + rand15(); } I dunno? will that work?

  9. comment
    Comment #368008

    one good way to start seeing more objects around you is to try to search for a pattern like this one in your procedural code : a group of functions operating on a certain kind of d…

  10. comment
    Comment #190788

    you should find some small thing you need to do for yourself : for example searching through all the images on your computer, and seeing which one is of a particular format (jpg, b…

  11. comment
    Comment #121993

    glad to see the people on hacker news are very cynical. keep up the good work in spotting bullsh*it

  12. comment
    Comment #112293

    Not to mention our steam-powered bird-o-copters. As primitive as 1980's software looks from 2008, it will look twice as primitive just 10 years from now.

  13. comment
    Comment #97653

    Hardest thing about pointers is that it forces the programmer to switch abstraction levels. One moment you're thinking about values and the next your thinking about memory addresse…