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holg

HN member
Joined
Sat, Dec 20, 2025, 1:20 PM UTC
HN karma
126
Public activity
83 items

About holg

Senior Developer and System Architect

Recent public activity

  1. comment
    Comment #48786179

    interesting, to me it eems "buddies" is the wrong term anyhow...

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    Comment #48544735

    Forgot to mention: it is all Open Source and on crates.io: github.com/holg (acadlisp, bimifc, gldf-rs)

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    Comment #48544315

    As the title as well mentioned IFC, here how to create the Quonset Hut on bimifc.de (same engine as acadlisp.de) (ifc-new) (ifc-set-project "Quonset Hut" "Airfield" "Hangar" "GF" "…

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    Comment #48544187

    Hi HN, author here. This builds on the very same AutoLISP Interpreter, i did for: https://news.ycombinator.com/item?id=46393271 The Lisp can be used to define the GLDF product in t…

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    Comment #48187037

    Love it, bcs i am infested, i would love to see it in Rust (even embedded bcs of even more RTOS), but hey thanks for sharing, love it to repeat myself :)

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    Comment #48106879

    it is the fantastic tool!

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    Comment #48048469

    That's the neat idea!

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    Comment #48011028

    Thanks, well i got more feedback, so i figured out it shall be done even better...

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    Comment #48001964

    Thanks for your interest :D

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    Comment #47999086

    i agree, sorry this is some edge-tech, so for safari it is a bit tricky, as it reports to have webgpu, but &force=webgl2 will do the trick. I am working on the fix to have webgpu b…

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    Comment #47987510

    Yup, so actually my take as well is, the scene itself is imperfect, i took some known and easy to implement one. So some scene, where some high building is illuminated up, would be…

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    Comment #47987420

    That's the real good proposal. I must admit, my focus was on the street lights, which in general are already almost good, compared to what you mention Thanks a lot

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    Comment #47985935

    [flagged]

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    Comment #47985686

    https://iesna.eu/?wasm=skyglow_demo&force=webgl2 , tested on wsl2 ubuntu, sorry linux machine in the office :D

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    Comment #47985660

    Ok, even so the quality degrades a lot, i added the webgl2 version, it shall load as fallback, if webgpu is not enabled, but can as well be enforced, to see the difference: https:/…

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    Comment #47985272

    I should have mentioned: WebGPU is needed, on Safari there is a bug in the Bevy Overlay, so you only see flickering (very annoying!) This is an upstream issue (on to it) So FF and …

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    Comment #47985263

    Thanks for the information, i should have mentioned, webgpu is explicitly used here, and this might be the issue! Bevy's usage of WebGL2 is not that mature, and i use Bindless rend…

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    Show HN: Browser-based light pollution simulator using real photometric data

    Hi HN — author here. iesna.eu is a browser-based ecosystem for working with photometric data: parsing standard luminaire files (LDT/EULUMDAT, IES LM-63, Oxytech, ATLA-S001), runnin…

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  23. comment
    Comment #47410348

    i miss the Apple GPUs, specially bcs for higher VRAM they compute quite well, not even talking about power efficiency. For my use-cases very often the low VRAM is the limiting fact…

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    Show HN: Pure Rust IFC/BIM Viewer in the Browser via WebAssembly

    I built an IFC building model viewer entirely in Rust — Leptos for the UI, Bevy for 3D rendering (WebGPU/WebGL2), parser. It compiles to a single WASM binary (~5.8MB Brotli), no C+…

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    Comment #47205681

    interesting proof of concept, in php, who would have thought :D