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hbridges

HN member
Joined
Mon, Feb 06, 2012, 7:17 PM UTC
HN karma
52
Public activity
8 items

About hbridges

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Recent public activity

  1. comment
    Comment #41431017

    Yes, that's the one! I can't blame autocorrect, just a regular typo

  2. comment
    Comment #41430971

    It's loosely based on a 6-station stretch of the Fuji Kyuukou line in Yamanashi. Not sure my environment art really did the real life area justice, but that's how I derived the sta…

  3. comment
    Comment #41430861

    That's exactly right. The issue I ran into is that the Playdate's CPU doesn't have a lot of juice, and spends a lot of time every frame just filling the screen. There's no speciali…

  4. comment
    Comment #41430789

    Do you mean Slipheed? Because that game is insane

  5. comment
    Comment #41430778

    I love Densha de Go. DDG Final is one of my top 10 fav games of all time. When I got a Playdate, I had a vision of using the crank as a train's master controller and I was compelle…

  6. comment
    Comment #41430769

    Hi everybody. I'm Hunter, the developer of the game. I saw an uptick in sales over the past few hours and managed to trace it back here. So pleasantly surprised to see Zero Zero on…

  7. comment
    Comment #5809277

    My point is there are fundamental computing concepts that you can pick up by learning C. In a world of high-level, low-LOC languages you can get by without learning those concepts,…

  8. comment
    Comment #5809244

    Might could do that! Actually one of the biggest mysteries to me for a while was how header files worked, how the compiler finds symbols, build dependencies, linking libs, etc. Hav…