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fritzy

HN member
Joined
Wed, Feb 23, 2011, 6:20 AM UTC
HN karma
118
Public activity
42 items

About fritzy

Nathan Fritz @fritzy Twitter

[ my public key: https://keybase.io/fritzy; my proof: https://keybase.io/fritzy/sigs/tPQ3r4AIbdd4z3PjHVslzkuA0bPDA1SBaPPkqSqMUqA ]

Recent public activity

  1. comment
    Comment #48298982

    Protestware is fascinating. It exposes that corporations depend on developers with no formal or informal relationship. It's also like that Daffy Duck cartoon where he performs a ma…

  2. comment
    Comment #46092534

    SteamOS is only going to support other hardware by coincidence. Valve is unlikely to put in resources beyond the hardware that they want to support. It's also unlikely to change th…

  3. comment
    Comment #40948397

    There's similar projects like QB64 and L-Basic. I have to wonder if keeping language variants alive will be of historic significance hundreds of years from now. Will anyone care ab…

  4. comment
    Comment #30908538

    I did a web remake of the old DOS re-imagining of SpaceWar a few years back as an exercise. https://spacewar.pro https://github.com/fritzy/spacewar.pro It's kind of fun watching th…

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  6. comment
    Comment #18226191

    Ultima Online 2

  7. comment
    Comment #18067045

    I haven't had Firefox crash in years, and I use nightly for all of my day-to-day browsing. Chrome crashes or locks whenever I iterate on a canvas based game after some amount of re…

  8. comment
    Comment #17657497

    I made a HTML5 version based on the DOS spacewar.exe as an exercise at https://spacewar.pro

  9. comment
    Comment #17537071

    OP's game hasn't flopped. The beta just launched yesterday and appears to be trending on steam and itch.

  10. comment
    Comment #17518060

    In reality, everyone works together to make sure the project is successful throughout its lifespan. It's not usually a hand-off.

  11. comment
    Comment #17511289

    I, the OP, am a starter myself. I was focused on finishers because they're often undervalued.

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  14. comment
    Comment #16987935

    `table -> trigger to log table -> trigger to notify` is exactly the right solution here. You can even use the same stored proc to replay old logs.

  15. comment
    Comment #15470135

    I should submit https://spacewar.pro as a clone of DOS SPACEWAR

  16. comment
    Comment #15447742

    This post doesn't reject limit, offset -- it's just that you shouldn't use it if your data is very deep or if you need hard consistency. It's nice that you live in a world where th…

  17. comment
    Comment #15443308

    I imagine the render task tree also has to determine which intermediate textures to keep in the texture cache, and which ones will likely need to be redone in the next frame. That …

  18. comment
    Comment #14214524

    It seems strange that they would claim that Python's libuv based event loop is twice as fast as Node.js's libuv based event loop. There's some context missing to that statement or …

  19. comment
    Comment #13011720

    We in the XMPP community work hard to make "Jabber" secure. Forward secrecy, federation and client scoring, carefully constructed extensions. But without end-to-end encryption like…

  20. comment
    Comment #12182882

    Both of these articles fail to mention that as of Postgres 9.5, you can use logical replication rather than WAL. This is why Amazon's RDS now supports multi-region slaving with Pos…

  21. comment
    Comment #12175540

    Step one: Enable Linux Subsystem for Windows Step two: Install "Bash for Windows aka Ubuntu root" Step three: compile as normal

  22. comment
    Comment #11576751

    According to the feature-set, this is basically NeoVIM. * Separation into front-end and back-end: NeoVIM does this. The UI uses the same interface a plugin does. * Asynchronous ope…

  23. comment
    Comment #11044359

    You're right there. This was a naive stab at it that I hadn't properly thought through. I'll try to update the post this weekend.

  24. comment
    Comment #8404391

    http://aphyr.com/posts/317-call-me-maybe-elasticsearch

  25. story