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flohofwoe

HN member
Joined
Tue, Oct 15, 2013, 9:25 AM UTC
HN karma
22,744
Public activity
6,646 items

About flohofwoe

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Recent public activity

  1. comment
    Comment #49222366

    > Once a player finishes a game, the desire to replay it soon after is going to be pretty low, no matter how good the experience was. I think this has changed a lot since the early…

  2. comment
    Comment #49222298

    Video game sales usually have been very recession proof. E.g. people still want entertainment and escapism when shit hits the fan.

  3. comment
    Comment #49222255

    The article reads like it's about 15 years late to reality. Trying to get funding from a publisher as an independent studio was always somewhere between hard and impossible, and es…

  4. comment
    Comment #49209110

    > US is rich in fossil energy so it doesn't have the same incentives as China does obviously. China isn't rich in fossil energy? That's news to me. They are the world's largest coa…

  5. comment
    Comment #49206799

    Memory access patterns are usually the main reason for low performance and should be optimized first because it's a great low hanging fruit (and usually the bigger problem is laten…

  6. comment
    Comment #49198192

    PS: > fwiw I can't shake the feeling now that the article is recycled Ok, I remembered wrong. The article I remembered was this: https://tiki.li/blog/blqsort HN link: https://news.…

  7. comment
    Comment #49197308

    German language: hold my beer ;)

  8. comment
    Comment #49195974

    I'm German but still do all my computing in English (partly out of habbit, but also because Germanized technical text is usually painful to work with because it's full of anglizism…

  9. comment
    Comment #49195252

    The main problem with the article is that the idea to influence backend code generation decisions via specific highlevel code constructs is mostly just mystical bullshit (some comp…

  10. comment
    Comment #49193335

    "The smoking gun" is right there in the text ;) (but also things like "Same million floats. Same threshold. Same function."). Don't know if other models have that same specific sty…

  11. comment
    Comment #49170194

    > but the gaming experience is easier and less frustrating ??? It's not the early 1990s anymore where you had to fiddle with autoexec.bat and assigning IRQs to get your DOS games t…

  12. comment
    Comment #49169877

    > The real plan is a containment and a slow economic collapse of Iran anyway. Quite optimistic to assume that there ever was a plan. Reminds me of the '4D chess' masterminds sittin…

  13. comment
    Comment #49169801

    > I don't want to know what life is like having xbox hardware It was pretty great up to the 360, but with the Xbox One everything went to shit. Game consoles were meant to be plug-…

  14. comment
    Comment #49168290

    Try Satellite Reign. It's also almost retro by now (2015), but it's essentially a modernized Syndicate.

  15. comment
    Comment #49168231

    Not mentioned, but probably my favourite cyberpunk game of all time: Satellite Reign (2015). It's a modern Syndicate remake in spirit, and a relatively small indie game (to set exp…

  16. comment
    Comment #49168158

    I mean, yes the technical problems have been fixed, but it's still the same old boring story, repetitive gameplay and a very abrupt ending. And for being a cyberpunk game there's d…

  17. comment
    Comment #49167980

    Steam games are not required to have DRM, it's entirely up to the game developer/publisher.

  18. comment
    Comment #49152729

    > Also, humans are not deterministic either. And that's why it's usually a stupid idea to nilly-willy migrate large code bases to different languages (also I'm getting really tired…

  19. comment
    Comment #49142958

    That's the thing, bigger datatypes means less effective memory throughput. From that perspective 16-bit or even 8-bit floats are often more useful than 80 or 128 bit floats. Same p…

  20. comment
    Comment #49142887

    Also arguably we already have 256 or 512 bit CPUs, what matters most for memory throughput is not the register width but essentialy the L1 cache line width (eg what in old CPUs was…

  21. comment
    Comment #49133985

    > I sit in the middle a lot of the time as my opinion on code quality vary depending on how important the code actually is. This is really the key insight that most people on the e…

  22. comment
    Comment #49120931

    I would guess they have been confronted with an initial flood of newly discovered bugs whenever they added a new analysis tool or approach (e.g. automated static analysis, fuzzing,…

  23. comment
    Comment #49120830

    True, but at least IME, once you get beyond fixing the 'obvious bugs' (how many there are depends on the initial quality of the code base - but I agree that AI is really useful to …

  24. comment
    Comment #49120757

    > The place to find them would be performance profiles, query plans, telemetry. Tbh, once this information is available (which is the tricky part), in 99% of cases there's really n…

  25. comment
    Comment #49120693

    That's something those products need to figure out, not the users, one potential solution is to erect paywalls and find out how much those products are actually worth to their user…