Viewing profile — flipacholas
flipacholas
HN member- Joined
- Tue, Apr 21, 2020, 11:02 AM UTC
- HN karma
- 437
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- 40 items
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About flipacholas
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Recent public activity
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Comment #48383178
It’s been updated many times since then!
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Comment #45625021
That was a small fundraiser started to convert all articles into epubs, finished in 2022
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Comment #45623245
Please see this: https://github.com/flipacholas/Architecture-of-consoles > A suggestion from me is to provide sources, and also maybe an epub of this What do you mean?
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Comment #39826566
Ah no worries! From my side I was only trying to explain more about the origins of the article, since I see it often mentioned/speculated in many forums. By the way, I'm always ope…
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Comment #39826445
If you check the other articles about the PlayStation [1] and the Nintendo 64 [2], you'll see that the design of a 3D-capable console in the 90s was a significant challenge for eve…
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Comment #38776922
Whoops indeed. I’ve just added the new info, thanks!
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Comment #37347334
Author here! Surprised to see it shared! This article was the first one where I studied how a cryptography-based system worked and how it was subsequently broken, back in late 2019…
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Comment #31705497
Much appreciated
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Comment #31705413
Oh, this is actually a bug of the html template, until now I've never realised it was happening. I've just fixed it, thanks.
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Comment #31705270
Yeah, it was mainly because the article got too long, so I had no option but to draw the line somewhere. There's still a tiny mention at the footer below the main motherboard image…
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Comment #31697039
No nitpick is too small or too big :) I've just logged your comment on the repo ( https://github.com/flipacholas/Architecture-of-consoles/issu... ) so I remember to take a look at …
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Comment #31695194
Hi, this took me 6 months to write, I've also tried as hard as possible to cross check all my references, and include them in the article in a way the reader can find the citations…
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Comment #31694485
Hi Hackernews, don't forget you can use the alternative edition without styles: https://classic.copetti.org/writings/consoles/xbox-360/ (works better with accessibility tools, like…
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Comment #29488623
> Essentially, every single PS1 game 'faked' 3D by using the GTE (which was separate from the GPU) to project 3D points and polygons into a 2D rasterizer. While it's true that the …
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Comment #28936572
Thanks. I was worried about the fact this console has so much going on inside, so if I end up writing too much (like 100k words) about it, the reader may get too tired and lose int…
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Comment #28936433
If you are referring to the Barcelona Supercomputing Center, I think it's been decommissioned (their project is now archived https://web.archive.org/web/20090426190617/https://www.…
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Comment #28935261
Alternative edition without styles: https://classic.copetti.org/writings/consoles/playstation-3/ (ideal if you use accessibility tools, like text to speech, or want to read from an…
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Comment #27610769
I don't mind being wrong and I will correct the article if needed. That being said, I'm interested in debating this, what if the PS1's GPU had implemented some sort of sub-pixel pr…
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Comment #27610669
> Or is it that it isn't a problem of PS1 but a problem of games Yes, this is what I wanted to emphasize. My intent wasn't to say that the 'lack of z-buffering' statement was incor…
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Comment #27608301
The lack of floating point unit on the PS1 is commonly misinterpreted, see https://www.copetti.org/writings/consoles/playstation/#tab-5...
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Comment #27607485
Ah don't worry about that, I use Hugo which has a ToC generator. My problem is regarding the style (CSS) which I need to spend more time to make it blend better with the rest of th…