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flipacholas

HN member
Joined
Tue, Apr 21, 2020, 11:02 AM UTC
HN karma
437
Public activity
40 items

About flipacholas

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Recent public activity

  1. comment
    Comment #48383178

    It’s been updated many times since then!

  2. story
  3. comment
    Comment #45625021

    That was a small fundraiser started to convert all articles into epubs, finished in 2022

  4. comment
    Comment #45623245

    Please see this: https://github.com/flipacholas/Architecture-of-consoles > A suggestion from me is to provide sources, and also maybe an epub of this What do you mean?

  5. story
  6. comment
    Comment #39826566

    Ah no worries! From my side I was only trying to explain more about the origins of the article, since I see it often mentioned/speculated in many forums. By the way, I'm always ope…

  7. comment
    Comment #39826445

    If you check the other articles about the PlayStation [1] and the Nintendo 64 [2], you'll see that the design of a 3D-capable console in the 90s was a significant challenge for eve…

  8. comment
    Comment #38776922

    Whoops indeed. I’ve just added the new info, thanks!

  9. story
  10. comment
    Comment #37347334

    Author here! Surprised to see it shared! This article was the first one where I studied how a cryptography-based system worked and how it was subsequently broken, back in late 2019…

  11. story
  12. comment
    Comment #31705497

    Much appreciated

  13. comment
    Comment #31705413

    Oh, this is actually a bug of the html template, until now I've never realised it was happening. I've just fixed it, thanks.

  14. comment
    Comment #31705270

    Yeah, it was mainly because the article got too long, so I had no option but to draw the line somewhere. There's still a tiny mention at the footer below the main motherboard image…

  15. comment
    Comment #31697039

    No nitpick is too small or too big :) I've just logged your comment on the repo ( https://github.com/flipacholas/Architecture-of-consoles/issu... ) so I remember to take a look at …

  16. comment
    Comment #31695194

    Hi, this took me 6 months to write, I've also tried as hard as possible to cross check all my references, and include them in the article in a way the reader can find the citations…

  17. comment
    Comment #31694485

    Hi Hackernews, don't forget you can use the alternative edition without styles: https://classic.copetti.org/writings/consoles/xbox-360/ (works better with accessibility tools, like…

  18. comment
    Comment #29488623

    > Essentially, every single PS1 game 'faked' 3D by using the GTE (which was separate from the GPU) to project 3D points and polygons into a 2D rasterizer. While it's true that the …

  19. comment
    Comment #28936572

    Thanks. I was worried about the fact this console has so much going on inside, so if I end up writing too much (like 100k words) about it, the reader may get too tired and lose int…

  20. comment
    Comment #28936433

    If you are referring to the Barcelona Supercomputing Center, I think it's been decommissioned (their project is now archived https://web.archive.org/web/20090426190617/https://www.…

  21. comment
    Comment #28935261

    Alternative edition without styles: https://classic.copetti.org/writings/consoles/playstation-3/ (ideal if you use accessibility tools, like text to speech, or want to read from an…

  22. comment
    Comment #27610769

    I don't mind being wrong and I will correct the article if needed. That being said, I'm interested in debating this, what if the PS1's GPU had implemented some sort of sub-pixel pr…

  23. comment
    Comment #27610669

    > Or is it that it isn't a problem of PS1 but a problem of games Yes, this is what I wanted to emphasize. My intent wasn't to say that the 'lack of z-buffering' statement was incor…

  24. comment
    Comment #27608301

    The lack of floating point unit on the PS1 is commonly misinterpreted, see https://www.copetti.org/writings/consoles/playstation/#tab-5...

  25. comment
    Comment #27607485

    Ah don't worry about that, I use Hugo which has a ToC generator. My problem is regarding the style (CSS) which I need to spend more time to make it blend better with the rest of th…