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farlow

HN member
Joined
Mon, Mar 06, 2023, 1:39 AM UTC
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70
Public activity
13 items

About farlow

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Recent public activity

  1. comment
    Comment #48946504

    Great writing and cool project! I really enjoyed your intuitive explanations.

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    Comment #47511945

    You can do it without unicode, too: eval("(L:=[None],g:=(x.gi_frame.f_back.f_back.f_builtins for x in L),L.clear(),L.append(g),bi:=g.send(None),bi['_'+'_import_'+'_']('os').system(…

  4. comment
    Comment #47511916

    You can bypass this with unicode: eval('[c._﹍init﹍_._﹍globals﹍_["os"].system("id") for c in ()._﹍class﹍_._﹍bases﹍_[0]._﹍subclasses﹍_() if c._﹍init﹍_._﹍class﹍_._﹍name﹍_ == "function…

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  10. comment
    Comment #43884336

    Neat, thanks for sharing!

  11. comment
    Comment #43879918

    The mod is ultimately just C code that is called from hooks installed into the game engine. Concretely, we overwrite an instruction in the game engine's render function with a jump…

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