Speedrunning and Modding the Incredibles: Rise of the Underminer
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Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#2Then we moved away and switched to PC gaming but it's just not the same.
Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#3Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#4There's no substance in this post. It goes from "I put it in a decompiler" to "Let's setup a toolchain" to "here's the mod". How did you write the mod?
The C code can do anything at this point. The remaining work is to crawl through Ghidra to find interesting addresses to read/write to and useful functions to call to affect the game engine. That entails some combination of reading through function and variable names, setting breakpoints in the Dolphin debugger to check values, and writing the mod code and testing if it does what I expect.
Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#5For SNES we only have the 65816 assembly so digging through the source seems harder, but there are mature tools built into SNES emulators that make the modding very straightforward with Lua
Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#6It's fun to have game traditions like this. I always wished there were more coop games growing up for N64 because I had a lot of fun playing them with my brother. Then we moved away and switched to PC gaming but it's just not the same.
It’s sad - coop is some of the best fun you can have on a console.
Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#7There was Mac hardware that was only used for testing Pixar games; the testers there are the ones that told me the story.
Also I remember now some tester made a Redman/Methodman music video with video clips from the first game and was of course fired.
Unsolicited oral history of the Incredibles games I guess.
Re: Speedrunning and Modding the Incredibles: Rise of the Underminer
#8Back at THQ we published this. The story goes that there’s some language in the deals between Pixar and Apple that forced Disney to publish a Mac version of all Pixar-based games. There was Mac hardware that was only used for testing Pixar games; the testers there are the ones that told me the story. Also I remember now some tester made a Redman/Methodman music video with video clips from the first game and was of co…