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Viewing profile — epaga

epaga

HN member
Joined
Fri, Mar 25, 2011, 7:51 AM UTC
HN karma
9,364
Public activity
944 items

About epaga

Java developer / team leader at inetsoftware.de by day

iOS developer by night

https://silentshark.app - Tactical map-based WW2 submarine simulator for iOS, Android, Mac, PC, Linux, Web

https://smoothtrack.app - VR-style head tracking app (iOS + Android) for PC sim games. Replaces the need for a $150+ TrackIR system.

https://mindscopeapp.com - Text canvas outliner, thought organizer (macOS, iOS)

http://appstore.com/johngoering - other apps

Recent public activity

  1. comment
    Comment #49236055

    Nearing the release of my first game ever - Silent Shark, a tactical, map-based WW2 submarine sim releasing this Wednesday on PC, Mac, and Linux! I'm at about 17,000 wishlists on S…

  2. comment
    Comment #49181353

    Such a beautiful tribute. You get such a sense of his urgency at really wanting as many as possible to understand how precious and wonderful this woman was to him.

  3. story
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  5. comment
    Comment #48539419

    Thanks so much! It's been an absolute blast to create and tweak.

  6. comment
    Comment #48537409

    Continue work on my map-based WW2 Pacific submarine sim Silent Shark https://silentshark.app - I just added lifeguarding missions and am going to do my first ever "developer broadc…

  7. comment
    Comment #48514265

    If you look at the trajectory of your stance, do you think you might reach "Uh-oh this is doing just as good a job as I can do in a much shorter time?" within the next year? I feel…

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  9. comment
    Comment #48371023

    Yes indeed - ARCore on Android, ARKit on iPhone - AR optimizations are crazy good.

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    Comment #48370909

    Hey! Thanks for recommending this!! That’s my app. :) pushing the tracking work off to the phone is helpful for freeing up resources on the computer.

  11. comment
    Comment #48290288

    My teenage son has held multiple LAN parties this past year at our house. They are far from dead, just maybe not quite as widespread as they used to be when I was his age.

  12. comment
    Comment #48250187

    If you join our Discord and ping me there, I can add you to TestFlight for beta testing the App Store version!

  13. comment
    Comment #48239203

    Thanks so much for the kind words! > How long did it take you? It's taken about 3 months of my spare time (some evenings and a few weekend afternoons) so far. > Is any of it vibe-c…

  14. comment
    Comment #48238916

    Found the setting and fixed that.

  15. comment
    Comment #48238910

    Optimized to webp. Thanks again!

  16. comment
    Comment #48229019

    Whoops thank you! Will optimize soon.

  17. comment
    Comment #48229009

    Note that the periscope has an expand button to make the view bigger (though if you are on your phone there’s not much more for it grow)

  18. comment
    Comment #48224598

    Primarily because I always loved those pieces growing up, it was my first real exposure to classical music. :) (And another reason is that it was a simple way to get some stirring …

  19. comment
    Comment #48224515

    Loved this idea, so I put it in the game. Check it out and tell me what you think. :)

  20. comment
    Comment #48223760

    Thanks! I noticed that, too and will be getting it set straight. Still learning the Steamworks ropes, it's a colossal administrative tool.

  21. comment
    Comment #48220903

    I super appreciate this feedback and don't at all take it as overly negative. I have gone back and forth on whether to describe how to use the tools or instead to explain goals. I …

  22. comment
    Comment #48220872

    Great feedback, thanks - and I'll think about a good way to let you just dismiss the tutorial text entirely...

  23. comment
    Comment #48220728

    Whoops, that is a debug functionality that I accidentally left in. Thanks, fixed!

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    Comment #48219018

    Thanks - yeah this is a tricky problem since on the one hand I don't want to frustrate users not being able to pause/unpause but on the other hand I need to not let them unpause to…