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eliasdaler

HN member
Joined
Wed, Sep 09, 2015, 8:19 PM UTC
HN karma
392
Public activity
68 items

About eliasdaler

Programmer and indie game developer.

https://edw.is

Recent public activity

  1. comment
    Comment #42123825

    This showcases why free software is important. Geo-locking is a such hostile practice which makes zero sense here. If the software/firmware was free and open, you’d be able to patc…

  2. story
  3. comment
    Comment #41067586

    You can also do this for free with uBlackList: https://github.com/iorate/ublacklist This has greatly enhanced my Google experience - easy to ban content farms, AI-generator website…

  4. comment
    Comment #40628009

    Thanks a lot! Good luck with your engine as well :)

  5. comment
    Comment #40628000

    Glad you enjoyed it! :)

  6. comment
    Comment #40607048

    > Not sure if I’ll be able to do their new guide, my laptop can’t run some of the more recent versions of Vulkan If your laptop got still GPU driver updates in 2022 or later, it sh…

  7. comment
    Comment #40607025

    You'll need 1k LOC to draw a single triangle and not 10-20k. Sticking with OpenGL is understandable, but I can recommend learning some Vulkan as a side project (with the help of vk…

  8. comment
    Comment #40607008

    I know about two games which do very interesting stuff with modern GPU capabilities: * Noita * Teardown They both do their physics on GPU which results in some impressive effects a…

  9. comment
    Comment #40606992

    Oh yeah, I enjoy his streams a lot :D I can also recommend Arseny Kapoulkine YouTube channel[1]. It can get a bit too advanced at times, but his channel was one of my motivators of…

  10. comment
    Comment #40606975

    By the way, here's an interesting post by Mike Blumenkrantz (Valve): https://www.supergoodcode.com/manifesto/ Most of it is satire, but it's interesting that the position of "Chair…

  11. comment
    Comment #40602127

    Thank you! :)

  12. comment
    Comment #40602112

    I guess libraries like bgfx, sokol and The Forge are kinda like that. But I just feel like it’s either all or nothing if you’re already doing your own game engine. I’m okay with us…

  13. comment
    Comment #40602030

    Yeah. Even though it might seem I’m 100% enjoying Vulkan, I still wish there was something closer to OpenGL and which was supported by GPU manufacturers. Other 3d party graphics fr…

  14. comment
    Comment #40601992

    Thanks! :D

  15. comment
    Comment #40601980

    vkguide is a great way to get a feel of modern Vulkan. Maybe it’ll be still to complex for you - then it’s okay to say on OpenGL or learn some WebGPU. I started learning Vulkan as …

  16. comment
    Comment #40601954

    Thanks a lot, that’s a very touching comment. I try to make my website to feel like “the old Internet” that we seem to be losing and it's great that it’s noticeable. :)

  17. comment
    Comment #40601923

    I can somewhat agree… I don’t dislike/fear Vulkan now, but I feel like there should have been something in-between OpenGL and Vulkan, because in most cases you don’t need the same …

  18. comment
    Comment #40601874

    Agreed. I don’t even need all these fancy Vulkan features most of the time… Just validation layers and RenderDoc debugging make the whole experience of doing graphics programming s…

  19. comment
    Comment #40601842

    I agree. I should probably clarify that in the article. It’s much easier to write “throwaway” code when you’re working alone and when you’re doing it just for fun. This advice was …

  20. comment
    Comment #40599566

    Indeed. vk-bootstrap is a bit better with 600 lines of code, though: https://github.com/charles-lunarg/vk-bootstrap/blob/main/exa... Vulkan initialization and basic swapchain manag…

  21. comment
    Comment #40599508

    Indeed. I used as little CSS as I could because I love minimalist websites. And the lack of syntax highlighting was inspired by Go blog, for example. :) Raw HTML definitely looks m…

  22. comment
    Comment #40597403

    Thank you! Also, everything explained in the article is pretty much here: https://github.com/eliasdaler/edbr

  23. comment
    Comment #40597286

    Thank you. The up-front complexity is still there and it might take quite a few days to see your first triangle. But I promise, everything will get much easier from that point. :)

  24. story
  25. comment
    Comment #40591251

    https://vkguide.dev/ is fantastic.