Viewing profile — eliasdaler
eliasdaler
HN member- Joined
- Wed, Sep 09, 2015, 8:19 PM UTC
- HN karma
- 392
- Public activity
- 68 items
- HN profile
- View on Hacker News ↗
About eliasdaler
https://edw.is
Recent public activity
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Comment #42123825
This showcases why free software is important. Geo-locking is a such hostile practice which makes zero sense here. If the software/firmware was free and open, you’d be able to patc…
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Comment #41067586
You can also do this for free with uBlackList: https://github.com/iorate/ublacklist This has greatly enhanced my Google experience - easy to ban content farms, AI-generator website…
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Comment #40628009
Thanks a lot! Good luck with your engine as well :)
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Comment #40628000
Glad you enjoyed it! :)
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Comment #40607048
> Not sure if I’ll be able to do their new guide, my laptop can’t run some of the more recent versions of Vulkan If your laptop got still GPU driver updates in 2022 or later, it sh…
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Comment #40607025
You'll need 1k LOC to draw a single triangle and not 10-20k. Sticking with OpenGL is understandable, but I can recommend learning some Vulkan as a side project (with the help of vk…
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Comment #40607008
I know about two games which do very interesting stuff with modern GPU capabilities: * Noita * Teardown They both do their physics on GPU which results in some impressive effects a…
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Comment #40606992
Oh yeah, I enjoy his streams a lot :D I can also recommend Arseny Kapoulkine YouTube channel[1]. It can get a bit too advanced at times, but his channel was one of my motivators of…
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Comment #40606975
By the way, here's an interesting post by Mike Blumenkrantz (Valve): https://www.supergoodcode.com/manifesto/ Most of it is satire, but it's interesting that the position of "Chair…
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Comment #40602127
Thank you! :)
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Comment #40602112
I guess libraries like bgfx, sokol and The Forge are kinda like that. But I just feel like it’s either all or nothing if you’re already doing your own game engine. I’m okay with us…
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Comment #40602030
Yeah. Even though it might seem I’m 100% enjoying Vulkan, I still wish there was something closer to OpenGL and which was supported by GPU manufacturers. Other 3d party graphics fr…
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Comment #40601992
Thanks! :D
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Comment #40601980
vkguide is a great way to get a feel of modern Vulkan. Maybe it’ll be still to complex for you - then it’s okay to say on OpenGL or learn some WebGPU. I started learning Vulkan as …
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Comment #40601954
Thanks a lot, that’s a very touching comment. I try to make my website to feel like “the old Internet” that we seem to be losing and it's great that it’s noticeable. :)
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Comment #40601923
I can somewhat agree… I don’t dislike/fear Vulkan now, but I feel like there should have been something in-between OpenGL and Vulkan, because in most cases you don’t need the same …
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Comment #40601874
Agreed. I don’t even need all these fancy Vulkan features most of the time… Just validation layers and RenderDoc debugging make the whole experience of doing graphics programming s…
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Comment #40601842
I agree. I should probably clarify that in the article. It’s much easier to write “throwaway” code when you’re working alone and when you’re doing it just for fun. This advice was …
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Comment #40599566
Indeed. vk-bootstrap is a bit better with 600 lines of code, though: https://github.com/charles-lunarg/vk-bootstrap/blob/main/exa... Vulkan initialization and basic swapchain manag…
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Comment #40599508
Indeed. I used as little CSS as I could because I love minimalist websites. And the lack of syntax highlighting was inspired by Go blog, for example. :) Raw HTML definitely looks m…
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Comment #40597403
Thank you! Also, everything explained in the article is pretty much here: https://github.com/eliasdaler/edbr
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Comment #40597286
Thank you. The up-front complexity is still there and it might take quite a few days to see your first triangle. But I promise, everything will get much easier from that point. :)
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Comment #40591251
https://vkguide.dev/ is fantastic.